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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Dealing with essential impossibility
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<blockquote data-quote="Thurbane" data-source="post: 3062549" data-attributes="member: 43273"><p>There is absolutely nothing wrong with a running a low magic/low resources campaign, despite what anyone may tell you.</p><p></p><p><u>However</u>, the onus is then on the DM to balance encounters accordingly. I myslef run a relatively low magic campaign for my players (though not as low as the above example), which they all enjoy greatly. But, I am exceedingly careful not to throw opponents at them which they have no real means of defeating.</p><p></p><p>The only time I had them fight a golem so far, for example, they knew ahead of time what they were dealing with, and had the opportunity "borrow" some adamantine weapons from an allied dwarven smithy.</p><p></p><p>Also bear in mind, that not all encounters should be winnable. There are some encounters that the party should exercise some common sense and flee from. Sometimes player pride gets in the way of common sense, though. Imagine if the Fellowship of the Ring had decided to stand and fight the ring-wraiths instead of fleeing to the elven stronghold. Most likely they'd all be dead, and Sauron would have his ring back.</p><p></p><p>How to approach your DM with your concerns? All I can say is do it in a calm and justified manner. Don't go in hostile, just explain to him that you feel the encounters might be a little too tough for your group due to the magic and equipment restrictions. One word of advice: don't "gang up" on him. I can tell you from experience, one way to put a DM off-side is to approach him as a group with a hostile or saracastic attitude. Certainly, discuss it as a group, but try to not set up an "us versus you" mentaility if at all possible...</p></blockquote><p></p>
[QUOTE="Thurbane, post: 3062549, member: 43273"] There is absolutely nothing wrong with a running a low magic/low resources campaign, despite what anyone may tell you. [u]However[/u], the onus is then on the DM to balance encounters accordingly. I myslef run a relatively low magic campaign for my players (though not as low as the above example), which they all enjoy greatly. But, I am exceedingly careful not to throw opponents at them which they have no real means of defeating. The only time I had them fight a golem so far, for example, they knew ahead of time what they were dealing with, and had the opportunity "borrow" some adamantine weapons from an allied dwarven smithy. Also bear in mind, that not all encounters should be winnable. There are some encounters that the party should exercise some common sense and flee from. Sometimes player pride gets in the way of common sense, though. Imagine if the Fellowship of the Ring had decided to stand and fight the ring-wraiths instead of fleeing to the elven stronghold. Most likely they'd all be dead, and Sauron would have his ring back. How to approach your DM with your concerns? All I can say is do it in a calm and justified manner. Don't go in hostile, just explain to him that you feel the encounters might be a little too tough for your group due to the magic and equipment restrictions. One word of advice: don't "gang up" on him. I can tell you from experience, one way to put a DM off-side is to approach him as a group with a hostile or saracastic attitude. Certainly, discuss it as a group, but try to not set up an "us versus you" mentaility if at all possible... [/QUOTE]
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Dealing with essential impossibility
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