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Dealing with essential impossibility
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<blockquote data-quote="edemaitre" data-source="post: 3063098" data-attributes="member: 3372"><p><strong>Dungeon Mastering is an art, not a science</strong></p><p></p><p>As someone who has been a Dungeon Master in multiple editions of "Dungeons & Dragons," I agree that balancing the power level of the Player Character party with that of opponents is a major challenge, especially in Edition 3.5. I always appreciate it when my role-players offer constructive criticism after a session, but I don't like getting bogged down in rules debate during a combat scene or personal attacks among group members out of character during a session.</p><p></p><p>I agree that as written, Challenge Ratings assume a certain level of wealth, magic items, and combat ability on the part of your average party. I also agree that it's possible to run a lower-powered game with D&D3.5, but both the D.M. and the players must agree to certain assumptions regarding the availability of enchanted items, the use of certain feats, and what sorts of foes they may find. Many of the "low fantasy" D20 supplements offer a grittier feel that some might prefer as "more realistic," but the D.M. and players must agree on their assumptions as a party and campaign begin.</p></blockquote><p></p>
[QUOTE="edemaitre, post: 3063098, member: 3372"] [b]Dungeon Mastering is an art, not a science[/b] As someone who has been a Dungeon Master in multiple editions of "Dungeons & Dragons," I agree that balancing the power level of the Player Character party with that of opponents is a major challenge, especially in Edition 3.5. I always appreciate it when my role-players offer constructive criticism after a session, but I don't like getting bogged down in rules debate during a combat scene or personal attacks among group members out of character during a session. I agree that as written, Challenge Ratings assume a certain level of wealth, magic items, and combat ability on the part of your average party. I also agree that it's possible to run a lower-powered game with D&D3.5, but both the D.M. and the players must agree to certain assumptions regarding the availability of enchanted items, the use of certain feats, and what sorts of foes they may find. Many of the "low fantasy" D20 supplements offer a grittier feel that some might prefer as "more realistic," but the D.M. and players must agree on their assumptions as a party and campaign begin. [/QUOTE]
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