Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Dealing with Greater Invisibility
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Greenfield" data-source="post: 7355091" data-attributes="member: 6669384"><p>I had a player who we occasionally called Jeckyl, since every action his character declared was followed with "and hide". He had a very questionable Hide check in the +35 range at level 11. Don't ask me how.</p><p></p><p>Stealth like that is in many ways worse than Invisibility, since Invisibility can be detected by a number of magical means.</p><p></p><p>Many of the suggestions made in this discussion presume that the opponents know of the player character's style in advance. That is, the monsters enjoy some form of the mystical and legendary "Telepathy With DM". A truly fearsome power, to be sure.</p><p></p><p>To help manage things, use a handful of coins. Each one represents a place where the character might be. Only you and the player know whether he/she is the penny, the nickel, the dime, the quarter etc. Rather than the player moving his/her mini, they tell you via a note where they're moving. You move the coins. All of them. That way the others don't know which one is their ally.</p><p></p><p>If the player points to where the character is going so others can see, the Invisibility fails immediately. They blew their cover.</p><p></p><p>Now consider the bad-guy tactics. Many a group I know of has a simple policy: Start a battle with an area Dispel or Greater Dispel. It's not targeting the specific PC, it's a general shot at de-buffing the party. and Invisibility is definitely a buff.</p><p></p><p>Targeting the PC, or having the entire world specially prepped for that tactic is kind of cheap and cheesy. It's you saying that the character isn't allowed to use a class ability that they worked for and earned.</p><p></p><p>On the other hand, running a world where people know that Invisibility can happen? That's being a good DM. So the invisible Rogue might be able to pilfer from local stores, but when facing an enemy in the field they should be prepared for people who can See Invisible and/or throw Glitterdust.</p><p></p><p>Related issues: It was pointed out that Greater Creation can turn a single gold piece into several cubic feet of gold coins. Gold, by the way, weighs a shade over a half ton per cubic foot, or in game terms about 60,000 gp per caster level. (50 per pound times 1206 pounds per cubic foot). </p><p></p><p>To prevent people from taking advantage of this major abuse, we made a house rule: Faerie Gold (as we came to call it) wasn't unheard of. That is, the PCs aren't the first people in the world to think of it. The house rule was that it was effectively dispelled by contact with cold iron. So many shop keepers, and anyone who dealt with high end items, had a small plate of cold iron bolted or embedded in their counter. All coins were drawn across it as they were counted, so Faerie Gold would be revealed and the counterfeiters caught.</p><p></p><p>This wasn't the DM picking on a particular character, it was just the NPCs of the world adjusting to the fact that they live in a world where there's magic, and this kind of thing is possible.</p></blockquote><p></p>
[QUOTE="Greenfield, post: 7355091, member: 6669384"] I had a player who we occasionally called Jeckyl, since every action his character declared was followed with "and hide". He had a very questionable Hide check in the +35 range at level 11. Don't ask me how. Stealth like that is in many ways worse than Invisibility, since Invisibility can be detected by a number of magical means. Many of the suggestions made in this discussion presume that the opponents know of the player character's style in advance. That is, the monsters enjoy some form of the mystical and legendary "Telepathy With DM". A truly fearsome power, to be sure. To help manage things, use a handful of coins. Each one represents a place where the character might be. Only you and the player know whether he/she is the penny, the nickel, the dime, the quarter etc. Rather than the player moving his/her mini, they tell you via a note where they're moving. You move the coins. All of them. That way the others don't know which one is their ally. If the player points to where the character is going so others can see, the Invisibility fails immediately. They blew their cover. Now consider the bad-guy tactics. Many a group I know of has a simple policy: Start a battle with an area Dispel or Greater Dispel. It's not targeting the specific PC, it's a general shot at de-buffing the party. and Invisibility is definitely a buff. Targeting the PC, or having the entire world specially prepped for that tactic is kind of cheap and cheesy. It's you saying that the character isn't allowed to use a class ability that they worked for and earned. On the other hand, running a world where people know that Invisibility can happen? That's being a good DM. So the invisible Rogue might be able to pilfer from local stores, but when facing an enemy in the field they should be prepared for people who can See Invisible and/or throw Glitterdust. Related issues: It was pointed out that Greater Creation can turn a single gold piece into several cubic feet of gold coins. Gold, by the way, weighs a shade over a half ton per cubic foot, or in game terms about 60,000 gp per caster level. (50 per pound times 1206 pounds per cubic foot). To prevent people from taking advantage of this major abuse, we made a house rule: Faerie Gold (as we came to call it) wasn't unheard of. That is, the PCs aren't the first people in the world to think of it. The house rule was that it was effectively dispelled by contact with cold iron. So many shop keepers, and anyone who dealt with high end items, had a small plate of cold iron bolted or embedded in their counter. All coins were drawn across it as they were counted, so Faerie Gold would be revealed and the counterfeiters caught. This wasn't the DM picking on a particular character, it was just the NPCs of the world adjusting to the fact that they live in a world where there's magic, and this kind of thing is possible. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Dealing with Greater Invisibility
Top