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General Tabletop Discussion
*Pathfinder & Starfinder
Dealing with Greater Invisibility
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<blockquote data-quote="The Crimson Binome" data-source="post: 7355157" data-attributes="member: 6775031"><p>It's really not a big deal. They're spending a high-level spell slot, and an entire standard action, to... not actually accomplish very much.</p><p></p><p>Invisibility is great for solo monsters, because of the 50% miss chance. It's situationally useful if you put it on the rogue, since they get to sneak attack without worrying about a flanking buddy. Aside from that, it just means the enemy will choose a different target, which it will then proceed to attack without any penalty whatsoever. One character being invisible does not significantly reduce the damage that the party takes every round.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 7355157, member: 6775031"] It's really not a big deal. They're spending a high-level spell slot, and an entire standard action, to... not actually accomplish very much. Invisibility is great for solo monsters, because of the 50% miss chance. It's situationally useful if you put it on the rogue, since they get to sneak attack without worrying about a flanking buddy. Aside from that, it just means the enemy will choose a different target, which it will then proceed to attack without any penalty whatsoever. One character being invisible does not significantly reduce the damage that the party takes every round. [/QUOTE]
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Dealing with Greater Invisibility
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