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General Tabletop Discussion
*Pathfinder & Starfinder
Dealing with Greater Invisibility
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<blockquote data-quote="Greenfield" data-source="post: 7355221" data-attributes="member: 6669384"><p>Tempted to quote Luke Skywalker about "Everything you just said...". <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Invisibility gives a lot more than a 50% miss chance. Unless the monster have "Telepathy with DM", they actually have no chance of hitting an invisible opponent at all, unless said opponent is immobile or an idiot.</p><p></p><p>To have any chance of hitting the opponent has to know where to aim, as in, which square is the foe in. Even in close melee a Greater Invisible opponent can take a full round attack, then step five feet, and his foe has to guess at which square to target. If the target is a Medium creature the Invisible person has eight squares they could be in (counting the options of staying in the same place or stepping back one way or the other).</p><p></p><p>If the Improved Invisible attacker is an archer they get nine squares they can land in.</p><p>If it's a caster who's flying, they can be in any of 27 squares. </p><p></p><p>Casters in general can be anywhere within movement rate, since they can take a full move after casting. They're all but invulnerable.</p><p></p><p>And if the monster is able to guess which square they're in? Now they get a 50% miss chance. </p><p></p><p>Meanwhile the opponent is denied Dex to AC and is pretty much a sitting duck.</p><p></p><p>If the opponent can make the right Listen/Perception roll (and beat the attacker's Move Silent/Stealth check), they may be able to identify their square. May.</p><p></p><p>If there's a general melee going on, the sound of that battle and the distractions of trying to keep track of everyone make that Listen/Perception all but impossible. Remember that those rolls are made at a -5 penalty if the listener is distracted.</p><p></p><p>Now if the monster can see the marker you place on the battlemat for the invisible character, that's a whole new ball game. That's "Telepathy with DM", and it's unstoppable.</p></blockquote><p></p>
[QUOTE="Greenfield, post: 7355221, member: 6669384"] Tempted to quote Luke Skywalker about "Everything you just said...". :) Invisibility gives a lot more than a 50% miss chance. Unless the monster have "Telepathy with DM", they actually have no chance of hitting an invisible opponent at all, unless said opponent is immobile or an idiot. To have any chance of hitting the opponent has to know where to aim, as in, which square is the foe in. Even in close melee a Greater Invisible opponent can take a full round attack, then step five feet, and his foe has to guess at which square to target. If the target is a Medium creature the Invisible person has eight squares they could be in (counting the options of staying in the same place or stepping back one way or the other). If the Improved Invisible attacker is an archer they get nine squares they can land in. If it's a caster who's flying, they can be in any of 27 squares. Casters in general can be anywhere within movement rate, since they can take a full move after casting. They're all but invulnerable. And if the monster is able to guess which square they're in? Now they get a 50% miss chance. Meanwhile the opponent is denied Dex to AC and is pretty much a sitting duck. If the opponent can make the right Listen/Perception roll (and beat the attacker's Move Silent/Stealth check), they may be able to identify their square. May. If there's a general melee going on, the sound of that battle and the distractions of trying to keep track of everyone make that Listen/Perception all but impossible. Remember that those rolls are made at a -5 penalty if the listener is distracted. Now if the monster can see the marker you place on the battlemat for the invisible character, that's a whole new ball game. That's "Telepathy with DM", and it's unstoppable. [/QUOTE]
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