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General Tabletop Discussion
*Pathfinder & Starfinder
Dealing with Greater Invisibility
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<blockquote data-quote="The Crimson Binome" data-source="post: 7355981" data-attributes="member: 6775031"><p>In which case the wizard is spending an entire standard action and a level 4 spell slot to grant +2 to hit; i.e. it's not overpowered at all, and it's not even a particularly notable factor when evaluating the effect of the spell.</p><p>There might be situations where killing the wizard first would absolutely be the highest priority, and where invisibility is the only thing stopping you. Maybe. But like you said, the fighter is the one doing the most damage, and investing slightly more time to kill the more effective combatant is not an <em>obviously</em> bad decision.</p><p></p><p>The only thing that greater invisibility does, in most cases, is sacrifice the wizard's first turn of combat in order to make the monster switch from attacking its highest-priority target to attacking its second-highest-priority target. It only <em>matters</em> in the rare situation where the disparity in efficacy between two PCs is <em>greater than</em> the efficacy of the wizard's entire action. Whenever that's <em>not</em> the case, the wizard could be more effective by doing something else.</p><p>Blindfighting only works after you've pinpointed them, and pinpointing them is usually the hard part, unless you're a dragon or otherwise have blindsense. Dragons would do well to invest in the blindfighting feat. </p><p></p><p>I can only speak from experience, since I've played more high-level Pathfinder than I've run, but every single boss of every single (high-level) adventure module I've ever played in has had some way to negate invisibility outright. Demons and spellcasters have true seeing. Giant worms and scorpions have tremorsense. Weird one-off monsters have some obscure template tacked on that gives them blindsight or whatever. Just in general, invisibility tends to be super unreliable whenever you <em>need</em> it.</p><p></p><p>Most monsters can't deal with invisibility, sure, but most monsters are chumps and you don't actually need invisibility to beat them. In case where it would be incredibly helpful - against boss monsters - it's unreliable. That's why it doesn't usually matter if someone opens every fight with greater invisibility: They either didn't need it, because the outcome of the fight was a foregone conclusion; or it would be super useful, and therefore doesn't work. YMMV.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 7355981, member: 6775031"] In which case the wizard is spending an entire standard action and a level 4 spell slot to grant +2 to hit; i.e. it's not overpowered at all, and it's not even a particularly notable factor when evaluating the effect of the spell. There might be situations where killing the wizard first would absolutely be the highest priority, and where invisibility is the only thing stopping you. Maybe. But like you said, the fighter is the one doing the most damage, and investing slightly more time to kill the more effective combatant is not an [I]obviously[/I] bad decision. The only thing that greater invisibility does, in most cases, is sacrifice the wizard's first turn of combat in order to make the monster switch from attacking its highest-priority target to attacking its second-highest-priority target. It only [I]matters[/I] in the rare situation where the disparity in efficacy between two PCs is [I]greater than[/I] the efficacy of the wizard's entire action. Whenever that's [I]not[/I] the case, the wizard could be more effective by doing something else. Blindfighting only works after you've pinpointed them, and pinpointing them is usually the hard part, unless you're a dragon or otherwise have blindsense. Dragons would do well to invest in the blindfighting feat. I can only speak from experience, since I've played more high-level Pathfinder than I've run, but every single boss of every single (high-level) adventure module I've ever played in has had some way to negate invisibility outright. Demons and spellcasters have true seeing. Giant worms and scorpions have tremorsense. Weird one-off monsters have some obscure template tacked on that gives them blindsight or whatever. Just in general, invisibility tends to be super unreliable whenever you [I]need[/I] it. Most monsters can't deal with invisibility, sure, but most monsters are chumps and you don't actually need invisibility to beat them. In case where it would be incredibly helpful - against boss monsters - it's unreliable. That's why it doesn't usually matter if someone opens every fight with greater invisibility: They either didn't need it, because the outcome of the fight was a foregone conclusion; or it would be super useful, and therefore doesn't work. YMMV. [/QUOTE]
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