Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Dealing with Greater Invisibility
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Greenfield" data-source="post: 7356194" data-attributes="member: 6669384"><p>So, on the original topic, are you saying that a character who is in love with Greater Invisibility isn't an issue to worry about?</p><p></p><p>That does seem to be where you're going. Boss monsters should all be given True Sight, Tremorsense or something similar, and all monsters plan their field tactics around the idea that they're going to die anyway, so what difference does it make if you can take out a medium-to-large damage dealer?</p><p></p><p>I'm sorry if that comes out as if I'm mocking you, but that does seem to be what your argument boils down to.</p><p></p><p>When I DM my goal is to challenge the party. All of the party. If a PC has some favorite trick that lets him/her glide through without a challenge then I (as DM) am doing something wrong.</p><p></p><p>I like to recognize that these characters aren't the first ones to ever try these tricks. I'm not expecting the typical Orc troop to have someone with See Invisible ready to hand to shut this guy down, but if nothing else they may know enough to retreat, to move the battle so their unseen attacker has to move as well. When he does the Hide bonus from Invisibility drops from +40 to +20. Still not great, but at least it's possible to spot him. Particularly if he gets overconfident and neglects to put any effort into Stealth. Then it's a flat 20 for the Spot/Perception target number.</p><p></p><p>There's also the option of detect Magic. I don't typically allow that to bypass Invisibility (it normally tells them that there's magic in the area the first round, how many magic auras in the 2nd round, and their locations the 3rd round). Instead of giving fixed locations on round 3, I have the image stay fuzzy. Caster gets an approximate location, but not down to the square.</p><p></p><p>But even with my house rule, does the Invisible PC have any other magic with them? If so then that can be located exactly.</p><p></p><p>Plus side: I use a Cantrip or 1st level spell to counter a 4th level spell. Down side, I burn three rounds to do it. Sort of a fair balance.</p></blockquote><p></p>
[QUOTE="Greenfield, post: 7356194, member: 6669384"] So, on the original topic, are you saying that a character who is in love with Greater Invisibility isn't an issue to worry about? That does seem to be where you're going. Boss monsters should all be given True Sight, Tremorsense or something similar, and all monsters plan their field tactics around the idea that they're going to die anyway, so what difference does it make if you can take out a medium-to-large damage dealer? I'm sorry if that comes out as if I'm mocking you, but that does seem to be what your argument boils down to. When I DM my goal is to challenge the party. All of the party. If a PC has some favorite trick that lets him/her glide through without a challenge then I (as DM) am doing something wrong. I like to recognize that these characters aren't the first ones to ever try these tricks. I'm not expecting the typical Orc troop to have someone with See Invisible ready to hand to shut this guy down, but if nothing else they may know enough to retreat, to move the battle so their unseen attacker has to move as well. When he does the Hide bonus from Invisibility drops from +40 to +20. Still not great, but at least it's possible to spot him. Particularly if he gets overconfident and neglects to put any effort into Stealth. Then it's a flat 20 for the Spot/Perception target number. There's also the option of detect Magic. I don't typically allow that to bypass Invisibility (it normally tells them that there's magic in the area the first round, how many magic auras in the 2nd round, and their locations the 3rd round). Instead of giving fixed locations on round 3, I have the image stay fuzzy. Caster gets an approximate location, but not down to the square. But even with my house rule, does the Invisible PC have any other magic with them? If so then that can be located exactly. Plus side: I use a Cantrip or 1st level spell to counter a 4th level spell. Down side, I burn three rounds to do it. Sort of a fair balance. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Dealing with Greater Invisibility
Top