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General Tabletop Discussion
*Pathfinder & Starfinder
Dealing with Greater Invisibility
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<blockquote data-quote="The Crimson Binome" data-source="post: 7356233" data-attributes="member: 6775031"><p>Yes.</p><p>It's less that boss monsters should be given these abilities, and more that a creature <em>lacking</em> such abilities would never rise to the level of boss. If all it took to kill a scary monster was one PC with a fourth level spell, then that scary monster wasn't actually very scary in the first place.</p><p></p><p>What you want to do with less powerful monsters is another question. If they're just meaningless chumps, then maybe the only reason they're still around is that nobody has gotten around to killing them yet. There are an awful lot of hydras out there in that swamp, and fighting all of them is a waste of time, which is why there are so many of them (or whatever). There's no particular reason to believe that they <em>should</em> have developed a specific counter against this one mediocre spell. If these are all orcs who are working for the Big Bad, <em>and</em> the Big Bad has some reason to expect that invisibility is a thing they need to be prepared for, then maybe they've been given specific training or a spell scroll or something.</p><p>If you're going to meta-game and contrive excuses to foil the PCs specifically, then there's no point in even playing the game. There's no point in making a character if the GM goes out of their way to target your one gimmick. You might as well drop rocks that reduce them down to 1hp, or whatever level of "challenge" you want to provide. </p><p></p><p>Your job as the GM is to build the world, and play all of the NPCs. If an NPC has a trick to foil invisibility, then great. Powerful NPCs probably will. Most probably won't, though, simply because high-level magic-users who can cast greater invisibility are supposed to be rare. If a high-level magic-using PC wants to devote a significant chunk of their resources toward casting one particular spell that they find useful, then contriving reasons for it to suddenly <em>not work</em> is just adversarial GMing.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 7356233, member: 6775031"] Yes. It's less that boss monsters should be given these abilities, and more that a creature [I]lacking[/I] such abilities would never rise to the level of boss. If all it took to kill a scary monster was one PC with a fourth level spell, then that scary monster wasn't actually very scary in the first place. What you want to do with less powerful monsters is another question. If they're just meaningless chumps, then maybe the only reason they're still around is that nobody has gotten around to killing them yet. There are an awful lot of hydras out there in that swamp, and fighting all of them is a waste of time, which is why there are so many of them (or whatever). There's no particular reason to believe that they [I]should[/I] have developed a specific counter against this one mediocre spell. If these are all orcs who are working for the Big Bad, [I]and[/I] the Big Bad has some reason to expect that invisibility is a thing they need to be prepared for, then maybe they've been given specific training or a spell scroll or something. If you're going to meta-game and contrive excuses to foil the PCs specifically, then there's no point in even playing the game. There's no point in making a character if the GM goes out of their way to target your one gimmick. You might as well drop rocks that reduce them down to 1hp, or whatever level of "challenge" you want to provide. Your job as the GM is to build the world, and play all of the NPCs. If an NPC has a trick to foil invisibility, then great. Powerful NPCs probably will. Most probably won't, though, simply because high-level magic-users who can cast greater invisibility are supposed to be rare. If a high-level magic-using PC wants to devote a significant chunk of their resources toward casting one particular spell that they find useful, then contriving reasons for it to suddenly [I]not work[/I] is just adversarial GMing. [/QUOTE]
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