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General Tabletop Discussion
*Pathfinder & Starfinder
Dealing with Greater Invisibility
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<blockquote data-quote="Greenfield" data-source="post: 7359320" data-attributes="member: 6669384"><p>As for the Spot, don't forget the possibility of cover, and if they are trying to hide you count that as well. Otherwise, as far as I can tell you're good on the Spot.</p><p></p><p>I'd have to look in the book for the Listen rules to pinpoint a location.</p><p></p><p>And as far as I know, magical flight, such as a Fly spell, doesn't inherently make any noise. No footsteps, no body movements required so even armor clank would be minimal. You'd be down to listening for the sound of them breathing, which would be absolutely lost during a battle.</p><p></p><p>So unless they're drawing a weapon or doing some other significant body movement (drawing an arrow, drawing back on a bow, reaching into their pack etc.), I'd treat that as if they were stationary.</p><p></p><p>Again, that's an opinion, a house rule if you will. I don't know what the RAW would be, if there is any.</p><p>..... </p><p>Took a moment to check the PHB. It lists the Listen check to hear an Owl gliding in for the kill at DC 30. So I'd start with that and add Armor Check penalties and maybe add Dex bonus. Dexterous people just move less clumsily, after all. Actual Move Silent skill ranks I'd omit unless the invisible person is explicitly trying to remain Silent.</p><p></p><p>It also mentions that an Invisible attacker gains an automatic +2 to their attack rolls, on top of the enemy being denied their Dexterity bonus.</p></blockquote><p></p>
[QUOTE="Greenfield, post: 7359320, member: 6669384"] As for the Spot, don't forget the possibility of cover, and if they are trying to hide you count that as well. Otherwise, as far as I can tell you're good on the Spot. I'd have to look in the book for the Listen rules to pinpoint a location. And as far as I know, magical flight, such as a Fly spell, doesn't inherently make any noise. No footsteps, no body movements required so even armor clank would be minimal. You'd be down to listening for the sound of them breathing, which would be absolutely lost during a battle. So unless they're drawing a weapon or doing some other significant body movement (drawing an arrow, drawing back on a bow, reaching into their pack etc.), I'd treat that as if they were stationary. Again, that's an opinion, a house rule if you will. I don't know what the RAW would be, if there is any. ..... Took a moment to check the PHB. It lists the Listen check to hear an Owl gliding in for the kill at DC 30. So I'd start with that and add Armor Check penalties and maybe add Dex bonus. Dexterous people just move less clumsily, after all. Actual Move Silent skill ranks I'd omit unless the invisible person is explicitly trying to remain Silent. It also mentions that an Invisible attacker gains an automatic +2 to their attack rolls, on top of the enemy being denied their Dexterity bonus. [/QUOTE]
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Dealing with Greater Invisibility
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