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General Tabletop Discussion
*Pathfinder & Starfinder
Dealing with Healing Surges
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<blockquote data-quote="Keenath" data-source="post: 4426382" data-attributes="member: 59792"><p>Such as what? Blowing all your cash on potions of healing? Yeah, that's a good plan...</p><p></p><p>No, you missed the <em>point</em> of healing surges. The point is that you aren't trying to make sure the PCs run out of surges every day. The point is that each fight becomes a sort of self contained event, with a limited quantity of healing available -- limited by effects that LET YOU USE a surge, not limited by NUMBER OF REMAINING SURGES. You're EXPECTED to enter every combat at full HP, and it doesn't make a difference whether your character sheet says you have 6, 8, or 10 surges left.</p><p></p><p>The whole idea of surges is to make it impossible to spend all your curing capability in a single combat, thus avoiding the "HP Nova" problem. Every combat is starting from pretty much the same place in terms of potential HP. The "surges per day" limit is, as I said, only a way to stop the PCs from being infinite combat engines who never need to rest. It puts a limit on the number of combats per day that the party can handle, but rarely comes into play as an actual limit on in-battle healing.</p><p></p><p></p><p>Look, suppose I, as DM, arbitrarily double your surges-per-day. You have 16 instead of 8 per day. You spend four over the course of a few combats; you have 12 left instead of 4. Now I dump you in combat with a dragon. What difference do those extra 8 surges make? You can only use four or so at the very maximum in a given fight, so what GOOD do those extra 8 surges do? If you get dropped and nobody has any more ways to make you spend a surge, you're just as close to death as somebody who gets dropped with 0 surges left. The fact that your character sheet says "8" is pretty much <em>irrelevant </em>until the combat ends and you can take a short rest.</p><p></p><p></p><p>As far as dailies go, that's where your real issue might be. Five dailies across ~50 rounds of combat is not much of a big deal. Five dailies in 10 rounds is a major power dump. I'd just throw encounters 1 or 2 levels higher to account for it, and let it go with that.</p></blockquote><p></p>
[QUOTE="Keenath, post: 4426382, member: 59792"] Such as what? Blowing all your cash on potions of healing? Yeah, that's a good plan... No, you missed the [I]point[/I] of healing surges. The point is that you aren't trying to make sure the PCs run out of surges every day. The point is that each fight becomes a sort of self contained event, with a limited quantity of healing available -- limited by effects that LET YOU USE a surge, not limited by NUMBER OF REMAINING SURGES. You're EXPECTED to enter every combat at full HP, and it doesn't make a difference whether your character sheet says you have 6, 8, or 10 surges left. The whole idea of surges is to make it impossible to spend all your curing capability in a single combat, thus avoiding the "HP Nova" problem. Every combat is starting from pretty much the same place in terms of potential HP. The "surges per day" limit is, as I said, only a way to stop the PCs from being infinite combat engines who never need to rest. It puts a limit on the number of combats per day that the party can handle, but rarely comes into play as an actual limit on in-battle healing. Look, suppose I, as DM, arbitrarily double your surges-per-day. You have 16 instead of 8 per day. You spend four over the course of a few combats; you have 12 left instead of 4. Now I dump you in combat with a dragon. What difference do those extra 8 surges make? You can only use four or so at the very maximum in a given fight, so what GOOD do those extra 8 surges do? If you get dropped and nobody has any more ways to make you spend a surge, you're just as close to death as somebody who gets dropped with 0 surges left. The fact that your character sheet says "8" is pretty much [I]irrelevant [/I]until the combat ends and you can take a short rest. As far as dailies go, that's where your real issue might be. Five dailies across ~50 rounds of combat is not much of a big deal. Five dailies in 10 rounds is a major power dump. I'd just throw encounters 1 or 2 levels higher to account for it, and let it go with that. [/QUOTE]
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Dealing with Healing Surges
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