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Dealing with High Level PCs
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<blockquote data-quote="delericho" data-source="post: 7649209" data-attributes="member: 22424"><p>And I agree it's worthwhile to try to provide it.</p><p></p><p>(Incidentally, for the purposes of this discussion, I consider "high level" to mean different things in different editions. In pre-3e, high-level is anything beyond "name" level. In 3e, high-level is 13+ (I consider 3e's "Epic" levels to be a worthless addition to the game. YMMV). In 4e, I consider the Epic tier to be high-level.)</p><p></p><p></p><p></p><p>I agree with a lot of this. And I agree with an underlying premise - that you should "widen the scope" as the PCs level up. That is, while the low-level PCs might save the farmer's daughter, and mid-level PCs might save the village, it's high-level PCs that save the world. And, sure, there's nothing inherent in the game that means you <em>can't</em> have your 1st level PCs save the world... but you shouldn't - because if you do then there's nowhere for your series to go.</p><p></p><p>One of the (admittedly very few) things I liked about 4e's "Scales of War" AP was that at the end the PCs could kill one of the evil gods, permanently changing the setting. Similarly, the end goal of one of the Epic Destinies in the Eberron 4e books allowed the character to actually undo the Mourning, thus starting the healing of Cyre (and, again, permanently changing the setting). That's pretty cool.</p><p></p><p>So, for high level characters, I would suggest:</p><p></p><p>1) Identfy one of more suitably large-scale goals for them to achieve. These should be "end of the campaign" stuff, and should be suitably epic (but also achieveable at the highest level your campaign is expected to reach!). Perhaps they're going to kill a god, or avert a war, or close a portal to Hell, or...</p><p></p><p>2) Identify a small number of truly legendary villains for them to defeat. Don't worry about the small stuff, just the combats you want them to talk about in years to come - the Joker to their Batman, the Darth Vader to their Skywalker.</p><p></p><p>For the most part, I would also focus the campaign quite clearly on how awesome the characters are. When they walk into a bar, the reaction should be equivalent to if Superman were suddenly to walk into our lives. Because that's the equivalent - by this point the PCs are living legends, the people stories and songs will be written about in years to come... heck, the people stories and songs are <em>already</em> written about.</p><p></p><p>So, let them enjoy their success. Perhaps the great sages of the day come to <em>them</em> for advice. Perhaps they are annointed champions of their faiths. Heck, maybe the king abdicates in their favour. And most of the monsters that crop up are simply excuses for them to flex their high-level muscles. That orcish army on the horizon? No problem!</p><p></p><p>Of course, once they've milked things for a while, then you need to set them a suitably epic challenge. Or perhaps they'll set it for themselves. So, the gods ask them to clear up some mess that they're forbidden to touch by divine edict. Or Godzilla goes on a rampage. Or they decide to rid the world of nuclear weapons in an ill-advised third sequel. (Okay, maybe not that last one.)</p><p></p><p>And take it from there. Let them be awesome, then give them an awesome task, then have them face awesome challenges.</p></blockquote><p></p>
[QUOTE="delericho, post: 7649209, member: 22424"] And I agree it's worthwhile to try to provide it. (Incidentally, for the purposes of this discussion, I consider "high level" to mean different things in different editions. In pre-3e, high-level is anything beyond "name" level. In 3e, high-level is 13+ (I consider 3e's "Epic" levels to be a worthless addition to the game. YMMV). In 4e, I consider the Epic tier to be high-level.) I agree with a lot of this. And I agree with an underlying premise - that you should "widen the scope" as the PCs level up. That is, while the low-level PCs might save the farmer's daughter, and mid-level PCs might save the village, it's high-level PCs that save the world. And, sure, there's nothing inherent in the game that means you [i]can't[/i] have your 1st level PCs save the world... but you shouldn't - because if you do then there's nowhere for your series to go. One of the (admittedly very few) things I liked about 4e's "Scales of War" AP was that at the end the PCs could kill one of the evil gods, permanently changing the setting. Similarly, the end goal of one of the Epic Destinies in the Eberron 4e books allowed the character to actually undo the Mourning, thus starting the healing of Cyre (and, again, permanently changing the setting). That's pretty cool. So, for high level characters, I would suggest: 1) Identfy one of more suitably large-scale goals for them to achieve. These should be "end of the campaign" stuff, and should be suitably epic (but also achieveable at the highest level your campaign is expected to reach!). Perhaps they're going to kill a god, or avert a war, or close a portal to Hell, or... 2) Identify a small number of truly legendary villains for them to defeat. Don't worry about the small stuff, just the combats you want them to talk about in years to come - the Joker to their Batman, the Darth Vader to their Skywalker. For the most part, I would also focus the campaign quite clearly on how awesome the characters are. When they walk into a bar, the reaction should be equivalent to if Superman were suddenly to walk into our lives. Because that's the equivalent - by this point the PCs are living legends, the people stories and songs will be written about in years to come... heck, the people stories and songs are [i]already[/i] written about. So, let them enjoy their success. Perhaps the great sages of the day come to [i]them[/i] for advice. Perhaps they are annointed champions of their faiths. Heck, maybe the king abdicates in their favour. And most of the monsters that crop up are simply excuses for them to flex their high-level muscles. That orcish army on the horizon? No problem! Of course, once they've milked things for a while, then you need to set them a suitably epic challenge. Or perhaps they'll set it for themselves. So, the gods ask them to clear up some mess that they're forbidden to touch by divine edict. Or Godzilla goes on a rampage. Or they decide to rid the world of nuclear weapons in an ill-advised third sequel. (Okay, maybe not that last one.) And take it from there. Let them be awesome, then give them an awesome task, then have them face awesome challenges. [/QUOTE]
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