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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Dealing with Improved Trip.
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<blockquote data-quote="Elder-Basilisk" data-source="post: 1555364" data-attributes="member: 3146"><p>Here's the thing though. Combat generally isn't a series of "I trip, it works, I trip, it works." Even with +15 on the trip roll, it's still quite possible to fail. Get a day when the player's dice are cold and he's up against competent foes (in this case, I think they were +8), and it can easily be "I trip, it doesn't work, I trip, it doesn't work, I lose my weapon, I trip it doesn't work, I fall prone. Screw this, I just hit him." (I know that happened to my character in more than one game). And that's against the kind of foes who are practical to trip. There are a lot of foes who aren't. (If everything in D&D were balanced against the assumption that all your foes would be humanoids of medium size or smaller, it would be a very different game).</p><p></p><p></p><p></p><p>Well, high dex foes would work too since they can resist with their dex as well as their strength. And low hit point monsters work well too since they are actually easier to kill by the dozens with power attack and great cleave than they are to destroy with trip attacks.</p><p></p><p>But don't avoid high strength, high damage monsters either. The fighter's job is to deal with such monsters so if there is one in the mix of bad guys Mr. Tripper is the one who's supposed to take it on. (If the rest of the party is using touch attacks, I'm guessing he's with a bunch of wizards or something).</p></blockquote><p></p>
[QUOTE="Elder-Basilisk, post: 1555364, member: 3146"] Here's the thing though. Combat generally isn't a series of "I trip, it works, I trip, it works." Even with +15 on the trip roll, it's still quite possible to fail. Get a day when the player's dice are cold and he's up against competent foes (in this case, I think they were +8), and it can easily be "I trip, it doesn't work, I trip, it doesn't work, I lose my weapon, I trip it doesn't work, I fall prone. Screw this, I just hit him." (I know that happened to my character in more than one game). And that's against the kind of foes who are practical to trip. There are a lot of foes who aren't. (If everything in D&D were balanced against the assumption that all your foes would be humanoids of medium size or smaller, it would be a very different game). Well, high dex foes would work too since they can resist with their dex as well as their strength. And low hit point monsters work well too since they are actually easier to kill by the dozens with power attack and great cleave than they are to destroy with trip attacks. But don't avoid high strength, high damage monsters either. The fighter's job is to deal with such monsters so if there is one in the mix of bad guys Mr. Tripper is the one who's supposed to take it on. (If the rest of the party is using touch attacks, I'm guessing he's with a bunch of wizards or something). [/QUOTE]
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Community
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Dealing with Improved Trip.
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