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General Tabletop Discussion
*Dungeons & Dragons
Dealing with Inter-Party Conflict
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<blockquote data-quote="Ralif Redhammer" data-source="post: 8095245" data-attributes="member: 30438"><p>I'm sorry to hear you're dealing with this. It's a rough situation to be in, and these sorts of things can sometimes just sneak up on a DM. An encounter that sounds like it could be really cool on paper sometimes comes to life in an unexpected way. But it is not just the DM's responsibility to make sure everyone is okay with how the game is going - that's on everyone. </p><p></p><p>Were I in this sort of situation, I would wait a little bit for people to cool down, and then talk to them all together. I'd start by stressing the need to for an adventuring party to work together (not that they have to always like each other), but also the reality of emotional bleed. I'd tell them that they all need to come up with a way for everyone to move forward together. D&D is a shared narrative. I'd try to facilitate them brainstorming some ideas. A reset may be necessary, but I'd fear that without the attempt at resolution, this sort of thing could fester.</p><p></p><p>I outright tell my players that they can't roll dice against each other. It tramples on agency, sure, but it heads off so many potential sources of strife.</p></blockquote><p></p>
[QUOTE="Ralif Redhammer, post: 8095245, member: 30438"] I'm sorry to hear you're dealing with this. It's a rough situation to be in, and these sorts of things can sometimes just sneak up on a DM. An encounter that sounds like it could be really cool on paper sometimes comes to life in an unexpected way. But it is not just the DM's responsibility to make sure everyone is okay with how the game is going - that's on everyone. Were I in this sort of situation, I would wait a little bit for people to cool down, and then talk to them all together. I'd start by stressing the need to for an adventuring party to work together (not that they have to always like each other), but also the reality of emotional bleed. I'd tell them that they all need to come up with a way for everyone to move forward together. D&D is a shared narrative. I'd try to facilitate them brainstorming some ideas. A reset may be necessary, but I'd fear that without the attempt at resolution, this sort of thing could fester. I outright tell my players that they can't roll dice against each other. It tramples on agency, sure, but it heads off so many potential sources of strife. [/QUOTE]
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Dealing with Inter-Party Conflict
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