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*Dungeons & Dragons
Dealing with Inter-Party Conflict
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<blockquote data-quote="DEFCON 1" data-source="post: 8095257" data-attributes="member: 7006"><p>Play something else.</p><p></p><p>This sounds like the culmination of that particular game. The Big Bad had its plan... the PCs got involved... and the party became irrevocably split. At this point I would just narrate for all of them the denouement of that fight... what happened to each of the characters after one of them took the deal and what happened to everyone because of that decision.</p><p></p><p>Then start a new campaign.</p><p></p><p>The other option of course is that if it was only a single PC who took the deal and the others all rejected it (and tried to abandon, fight or kill the PC that did)... then the single PC becomes an NPC (and potential new Big Bad) and the other characters try to fix what broke between them all. And it's only the player of the PC that took the deal that rolls up a new character to join the group.</p><p></p><p>I mean, that's the thing about big plotlines like this... as a player you have to be willing and mature enough to lose your PC if you make a decision that runs counter to what the rest of the party wants. It's the same thing when a player has to decide to have his PC make a final stand to allow the rest of the group (and/or NPCs) escape. You KNOW it's going to result in you not playing that character anymore... but the final story that character has will be one for the ages. You go into it with fully open eyes. Or else you suck it up and go against your better judgement to go along with what the rest of the group decides, because you'd rather player this PC more than following the PC's arc.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 8095257, member: 7006"] Play something else. This sounds like the culmination of that particular game. The Big Bad had its plan... the PCs got involved... and the party became irrevocably split. At this point I would just narrate for all of them the denouement of that fight... what happened to each of the characters after one of them took the deal and what happened to everyone because of that decision. Then start a new campaign. The other option of course is that if it was only a single PC who took the deal and the others all rejected it (and tried to abandon, fight or kill the PC that did)... then the single PC becomes an NPC (and potential new Big Bad) and the other characters try to fix what broke between them all. And it's only the player of the PC that took the deal that rolls up a new character to join the group. I mean, that's the thing about big plotlines like this... as a player you have to be willing and mature enough to lose your PC if you make a decision that runs counter to what the rest of the party wants. It's the same thing when a player has to decide to have his PC make a final stand to allow the rest of the group (and/or NPCs) escape. You KNOW it's going to result in you not playing that character anymore... but the final story that character has will be one for the ages. You go into it with fully open eyes. Or else you suck it up and go against your better judgement to go along with what the rest of the group decides, because you'd rather player this PC more than following the PC's arc. [/QUOTE]
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