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Dealing with Inter-Party Conflict
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<blockquote data-quote="Stalker0" data-source="post: 8095273" data-attributes="member: 5889"><p>So I actually just finished a campaign where a party split during the climax over a big decision, and it was epic.</p><p></p><p>so I actually think this may salvageable if we can inject some true role play into this.</p><p></p><p>so first key question, if they take the deal what are the consequences? Does The BBEG die but some other threat get released?</p><p></p><p>assuming it’s something like that, I would do a couple of things.</p><p></p><p>1) roll back the scene slightly and tell the players (if this turns to violence thata fine, but I want to see some good strong role play first. And then whatever happens Happens.</p><p></p><p>so have the group get into it. They can desperately try to talk him down, make intense threats, whatever.</p><p></p><p>2) if it goes violent, then what you do is have the dark deal team (assuming this is where the fewer players are) suddenly get help from some dark beings that summon in (aka here to back team evil). If it’s the other way, have some holy knights or something help the light team. Your goal is to make it look like an even fight.</p><p></p><p>now it’s not the players just ganging up on one guy, it’s a big well balanced final fight...aka like captain America civil war.</p><p></p><p>3) a couple of key things to do before such a fight begins.</p><p></p><p>a) whatever side has the fewest PCs is the NPC side, and the players need to know that. As the dm while I’m sure you’ll try to be impartial, you simply can’t be perfectly, and the players will notice. But if you pick one side And let players know (everyone if there are situations where I have to make judgement calls I will side with the team with more PCs).</p><p></p><p>some may not like that but they will know the ground rules, otherwise it can get ugly during the fight.</p><p></p><p>b) make sure both side knows the stakes are real and important. This is it!</p><p></p><p>if Good wins, they stop the deal. If the bbeg comes they will stop it, together.</p><p></p><p>if evil wins, the deal competes, and some new evil emerges.</p><p></p><p>C) regardless of who wins, everyone shake hands at the end.</p><p></p><p></p><p>so doing it this way makes the end of your campaign a roar instead of a whimper...one epic fight that is winnable by either side, winner takes all</p></blockquote><p></p>
[QUOTE="Stalker0, post: 8095273, member: 5889"] So I actually just finished a campaign where a party split during the climax over a big decision, and it was epic. so I actually think this may salvageable if we can inject some true role play into this. so first key question, if they take the deal what are the consequences? Does The BBEG die but some other threat get released? assuming it’s something like that, I would do a couple of things. 1) roll back the scene slightly and tell the players (if this turns to violence thata fine, but I want to see some good strong role play first. And then whatever happens Happens. so have the group get into it. They can desperately try to talk him down, make intense threats, whatever. 2) if it goes violent, then what you do is have the dark deal team (assuming this is where the fewer players are) suddenly get help from some dark beings that summon in (aka here to back team evil). If it’s the other way, have some holy knights or something help the light team. Your goal is to make it look like an even fight. now it’s not the players just ganging up on one guy, it’s a big well balanced final fight...aka like captain America civil war. 3) a couple of key things to do before such a fight begins. a) whatever side has the fewest PCs is the NPC side, and the players need to know that. As the dm while I’m sure you’ll try to be impartial, you simply can’t be perfectly, and the players will notice. But if you pick one side And let players know (everyone if there are situations where I have to make judgement calls I will side with the team with more PCs). some may not like that but they will know the ground rules, otherwise it can get ugly during the fight. b) make sure both side knows the stakes are real and important. This is it! if Good wins, they stop the deal. If the bbeg comes they will stop it, together. if evil wins, the deal competes, and some new evil emerges. C) regardless of who wins, everyone shake hands at the end. so doing it this way makes the end of your campaign a roar instead of a whimper...one epic fight that is winnable by either side, winner takes all [/QUOTE]
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