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General Tabletop Discussion
*Dungeons & Dragons
Dealing with Inter-Party Conflict
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<blockquote data-quote="Lanefan" data-source="post: 8095473" data-attributes="member: 29398"><p>So many here seem to want to blame the DM. I say the DM here is to be praised for doing such a fine job of sailing the party into a hole without, perhaps, the PCs or the players realizing what was happening till it was too late. (and that's not sarcasm - I really am saying the DM did well here)</p><p></p><p>As for the conflict, there's two separate issues.</p><p></p><p>In-character: let 'em fight. Anything goes. Be a neutral and impartial referee, and otherwise just put yer feet up and watch. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> If it ends up splitting the party, so be it: the answer there is to then run two groups A and B, with each player who needs one rolling up a new PC such that they each have one in each group. Then either run twice a week, or run one group (chosen by coin toss or die roll?) for an adventure then put it on hold and run the other group; and alternate.</p><p></p><p>Out of character: have a long talk with each player about divorcing his-her real-world feelings from those of his-her PC(s). Jocinda and Falstaffe might despise each other and even try to kill each other in the fiction, but that shouldn't affect how Joanne and Ted interact with each other at the table or out of game. Maybe this also means telling some (or all?) of the players to not take the game quite so seriously, and even if playing in full immersion to always remember that your character isn't you.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 8095473, member: 29398"] So many here seem to want to blame the DM. I say the DM here is to be praised for doing such a fine job of sailing the party into a hole without, perhaps, the PCs or the players realizing what was happening till it was too late. (and that's not sarcasm - I really am saying the DM did well here) As for the conflict, there's two separate issues. In-character: let 'em fight. Anything goes. Be a neutral and impartial referee, and otherwise just put yer feet up and watch. :) If it ends up splitting the party, so be it: the answer there is to then run two groups A and B, with each player who needs one rolling up a new PC such that they each have one in each group. Then either run twice a week, or run one group (chosen by coin toss or die roll?) for an adventure then put it on hold and run the other group; and alternate. Out of character: have a long talk with each player about divorcing his-her real-world feelings from those of his-her PC(s). Jocinda and Falstaffe might despise each other and even try to kill each other in the fiction, but that shouldn't affect how Joanne and Ted interact with each other at the table or out of game. Maybe this also means telling some (or all?) of the players to not take the game quite so seriously, and even if playing in full immersion to always remember that your character isn't you. [/QUOTE]
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Dealing with Inter-Party Conflict
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