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Dealing with Inter-Party Conflict
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<blockquote data-quote="Retreater" data-source="post: 8095625" data-attributes="member: 42040"><p>Two opportunities, actually. The first was in a follow-up email after the previous session. Then we took a week off. So when we got together for the game night two weeks later, I started the session (after some time to get past technical issues and some friendly chat) with asking them if they wanted to come up with a plan. I told them that it would be helpful to review the information they had and to proceed with a goal in mind. They commented that it was "the heat of the moment" and they wouldn't have time to discuss in the game. I reiterated that I thought it would be helpful, but they could proceed if they had nothing to say.</p><p>The NPC was the first to take the gift. After seeing the effect, the rogue was ready to do it. He wanted to roll Deception against the other players' characters. At that point I saw it was turning into a PvP situation. I told them that wasn't what I liked in games but I didn't want to take away their agency. I asked again if they knew the stakes. Throughout the combat I would say things like "so you're attacking your party member?" and would remind them about doing non-lethal damage (which the fighter said he didn't want to do.)</p></blockquote><p></p>
[QUOTE="Retreater, post: 8095625, member: 42040"] Two opportunities, actually. The first was in a follow-up email after the previous session. Then we took a week off. So when we got together for the game night two weeks later, I started the session (after some time to get past technical issues and some friendly chat) with asking them if they wanted to come up with a plan. I told them that it would be helpful to review the information they had and to proceed with a goal in mind. They commented that it was "the heat of the moment" and they wouldn't have time to discuss in the game. I reiterated that I thought it would be helpful, but they could proceed if they had nothing to say. The NPC was the first to take the gift. After seeing the effect, the rogue was ready to do it. He wanted to roll Deception against the other players' characters. At that point I saw it was turning into a PvP situation. I told them that wasn't what I liked in games but I didn't want to take away their agency. I asked again if they knew the stakes. Throughout the combat I would say things like "so you're attacking your party member?" and would remind them about doing non-lethal damage (which the fighter said he didn't want to do.) [/QUOTE]
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