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General Tabletop Discussion
*Dungeons & Dragons
Dealing with Inter-Party Conflict
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<blockquote data-quote="Gamerbug94" data-source="post: 8095626" data-attributes="member: 6962579"><p>I had this exact issue, in the exact same spot in my game of CoS. The party wizard was all about gaining power and knowledge, and thus took (multiple) dark deals, and became pretty corrupted. The party ranger (planar warrior) was pretty zealous about ridding the world of darkness and corruption, so they came to blows. The Barbarian and Artificier stayed out of it, as did Kasimir who was with them and was just thankful to not be targeted.</p><p></p><p>In the end, i knew my players well enough to know they could handle it maturally, so I allowed them to hash it out however they saw fit. They fought, the ranger killed the wizard then struck out on his own because he couldnt trust the others anymore for not backing him up. Both players made new characters and rejoined the Barb and Arti, I continued to play the Ranger in the background a bit and he showed up once or twice (once in the werewolf den and once in the castle where he battled Rahadin so the party could move past him), and I even had Strahd (who was already attempting to sway the wizard prior) bring back the wizard as an ally of his, and now corrupt-wizard-vampire fought the party in the castle chapel. (I of course got the players go ahead to do these things)</p><p></p><p>Overall, it all comes down to how the PLAYERS are willing to handle these kind of situations, the onus is not on you as the DM to always make everyone happy, its the entire groups responsibility to ensure the others are both having fun, and ok with whatever outcomes and consequences come from the decisions they make.</p></blockquote><p></p>
[QUOTE="Gamerbug94, post: 8095626, member: 6962579"] I had this exact issue, in the exact same spot in my game of CoS. The party wizard was all about gaining power and knowledge, and thus took (multiple) dark deals, and became pretty corrupted. The party ranger (planar warrior) was pretty zealous about ridding the world of darkness and corruption, so they came to blows. The Barbarian and Artificier stayed out of it, as did Kasimir who was with them and was just thankful to not be targeted. In the end, i knew my players well enough to know they could handle it maturally, so I allowed them to hash it out however they saw fit. They fought, the ranger killed the wizard then struck out on his own because he couldnt trust the others anymore for not backing him up. Both players made new characters and rejoined the Barb and Arti, I continued to play the Ranger in the background a bit and he showed up once or twice (once in the werewolf den and once in the castle where he battled Rahadin so the party could move past him), and I even had Strahd (who was already attempting to sway the wizard prior) bring back the wizard as an ally of his, and now corrupt-wizard-vampire fought the party in the castle chapel. (I of course got the players go ahead to do these things) Overall, it all comes down to how the PLAYERS are willing to handle these kind of situations, the onus is not on you as the DM to always make everyone happy, its the entire groups responsibility to ensure the others are both having fun, and ok with whatever outcomes and consequences come from the decisions they make. [/QUOTE]
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