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General Tabletop Discussion
*Dungeons & Dragons
Dealing with Inter-Party Conflict
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<blockquote data-quote="Shiroiken" data-source="post: 8095735" data-attributes="member: 6775477"><p>I've got no solution for your current situation, but after having one player make a deadly decision that affected the whole party, we came up with a table rule you might want to consider. At any time, a player can call a time-out before a single player takes a unilateral action that would affect the party. There is discussion and then a vote on if the action is taken (ties go towards the action). This prevents a single player from screwing over the entire party on a whim, but it shouldn't come up that often. We've only used it once since it came up, and that was last year (I honestly wonder if the party even remembers that table rule anymore).</p></blockquote><p></p>
[QUOTE="Shiroiken, post: 8095735, member: 6775477"] I've got no solution for your current situation, but after having one player make a deadly decision that affected the whole party, we came up with a table rule you might want to consider. At any time, a player can call a time-out before a single player takes a unilateral action that would affect the party. There is discussion and then a vote on if the action is taken (ties go towards the action). This prevents a single player from screwing over the entire party on a whim, but it shouldn't come up that often. We've only used it once since it came up, and that was last year (I honestly wonder if the party even remembers that table rule anymore). [/QUOTE]
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