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General Tabletop Discussion
*Dungeons & Dragons
Dealing with Inter-Party Conflict
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<blockquote data-quote="GMMichael" data-source="post: 8096033" data-attributes="member: 6685730"><p>If inter-party conflict gets too heavy, I check to make sure the players are comfortable with it, and if not, I use fewer orcs.</p><p></p><p></p><p>This sounds awesome, actually. @DEFCON nailed it (quoted below for reference). What's more dramatic than the heroes starting to fight each other? To the death? Unless the bard took the deal. That would be anti-climactic.</p><p></p><p>Okay, yeah, PvP fights can get edgy. You have to put on your therapist hat and make sure no players get hurt. If one player can't handle it, make sure the more mature player is the one who loses. But it makes for a great, and memorable, scene. If the less mature player is the one leaving the party, he'll need a debrief. . . </p><p></p><p></p><p>Ideally, this would work great. Practically, you need to set up another gaming group for this, because I doubt anyone wants to sit through a session watching another group play, or knowing that you'll spend the entire session sharing time with another group. Edit: also practically, setting up a second game session requires times and players that might not be available.</p></blockquote><p></p>
[QUOTE="GMMichael, post: 8096033, member: 6685730"] If inter-party conflict gets too heavy, I check to make sure the players are comfortable with it, and if not, I use fewer orcs. This sounds awesome, actually. @DEFCON nailed it (quoted below for reference). What's more dramatic than the heroes starting to fight each other? To the death? Unless the bard took the deal. That would be anti-climactic. Okay, yeah, PvP fights can get edgy. You have to put on your therapist hat and make sure no players get hurt. If one player can't handle it, make sure the more mature player is the one who loses. But it makes for a great, and memorable, scene. If the less mature player is the one leaving the party, he'll need a debrief. . . Ideally, this would work great. Practically, you need to set up another gaming group for this, because I doubt anyone wants to sit through a session watching another group play, or knowing that you'll spend the entire session sharing time with another group. Edit: also practically, setting up a second game session requires times and players that might not be available. [/QUOTE]
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