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Dealing with lame duck characters
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<blockquote data-quote="Hawk Diesel" data-source="post: 6788418" data-attributes="member: 59848"><p>Valid point. In this case, this is why I always have a session 0 before I run a game. This gives me, as the DM, a chance to engage my players in a dialogue about game expectations, style of play, encourage discussion regarding how their characters know each other or might interact, and give me a chance to review and approve characters before the game gets started. So at least moving forward, session 0 is a strong tool for sorting these problems out before they begin.</p><p></p><p>As for the player in question, I would definitely speak to him privately and have an honest conversation about how his play style is impacting the other players and remind him that it is a game, and the point of the game is for everyone (not just him) to have fun.</p><p></p><p>EDIT: Rereading the thread a bit more closely, it really looks like the OP has tried everything. It sucks, but sometimes play styles are just too different/incompatible and you have to make the decision to drop a player. It's hard, because people may have difficulty hearing that it is about the game and nothing personal. But in the end, you are looking at one player who is ruining the fun for all the players. Yes, this guy might be your friend, but if he is a friend, then he should be willing to adjust and play nice with the rest of the group. </p><p></p><p>EDIT 2: [MENTION=9037]Elf Witch[/MENTION] Another thing I thought of, is your friend ok? Maybe he has something going on in his life that is causing him frustration, anger, resentment, whatever. He might be venting through the game, since it might be a safe place for him to do so. As a result, he might be a bit blind to what his actions are doing to the other players. In a sense, the game is like the safety teddy that your kid can beat up on when he can't get dessert, but he doesn't see his little brother right behind it when he starts whaling on it. I might suggest asking him if he's ok and providing support outside the game. It might release some of that tension and allow him to be more of a team player within the game.</p></blockquote><p></p>
[QUOTE="Hawk Diesel, post: 6788418, member: 59848"] Valid point. In this case, this is why I always have a session 0 before I run a game. This gives me, as the DM, a chance to engage my players in a dialogue about game expectations, style of play, encourage discussion regarding how their characters know each other or might interact, and give me a chance to review and approve characters before the game gets started. So at least moving forward, session 0 is a strong tool for sorting these problems out before they begin. As for the player in question, I would definitely speak to him privately and have an honest conversation about how his play style is impacting the other players and remind him that it is a game, and the point of the game is for everyone (not just him) to have fun. EDIT: Rereading the thread a bit more closely, it really looks like the OP has tried everything. It sucks, but sometimes play styles are just too different/incompatible and you have to make the decision to drop a player. It's hard, because people may have difficulty hearing that it is about the game and nothing personal. But in the end, you are looking at one player who is ruining the fun for all the players. Yes, this guy might be your friend, but if he is a friend, then he should be willing to adjust and play nice with the rest of the group. EDIT 2: [MENTION=9037]Elf Witch[/MENTION] Another thing I thought of, is your friend ok? Maybe he has something going on in his life that is causing him frustration, anger, resentment, whatever. He might be venting through the game, since it might be a safe place for him to do so. As a result, he might be a bit blind to what his actions are doing to the other players. In a sense, the game is like the safety teddy that your kid can beat up on when he can't get dessert, but he doesn't see his little brother right behind it when he starts whaling on it. I might suggest asking him if he's ok and providing support outside the game. It might release some of that tension and allow him to be more of a team player within the game. [/QUOTE]
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