Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
Dealing with lame duck characters
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Sunseeker" data-source="post: 6789148"><p>Just stop carrying him. He keeps doing this because your group is "nice" and carries him, you heal him, you protect him, you try to teach him the right way to do things and he is refusing to change. The simplest solution, if you wish to keep playing with him, is to stop enabling him. When he drops to 1 HP, don't heal him. Force him to choose to retreat or defend himself. When he drops to the ground, make him the <strong>last</strong> priority. When he charges into the fight, don't cover for him, let him do it.</p><p></p><p>I notice that you mention later that he doesn't like D&D. Not liking D&D combined with this playstyle makes me agree with CCS. </p><p></p><p>Let me be blunt: this guy is not your friend. This guy is a selfish jerk who knows he has power over your table (because he hosts). He doesn't want to play what you all want to play and he's doing his best to make it as un-fun as possible. Carrying him as made him the center of attention and he likes this because he's getting what he wants: everyone to put up with him while having no fun at all.</p><p></p><p>You should prioritize relocating. Take away his power. Then evaluate his friendship. You may find the latter of lesser value when you're not worrying about him having a fit and throwing the group out.</p><p></p><p>I've had my problems with powergamers and other editions, but I don't take them out on every player and every edition of the game. This guy thinks that is OK. It is not.</p></blockquote><p></p>
[QUOTE="Sunseeker, post: 6789148"] Just stop carrying him. He keeps doing this because your group is "nice" and carries him, you heal him, you protect him, you try to teach him the right way to do things and he is refusing to change. The simplest solution, if you wish to keep playing with him, is to stop enabling him. When he drops to 1 HP, don't heal him. Force him to choose to retreat or defend himself. When he drops to the ground, make him the [B]last[/B] priority. When he charges into the fight, don't cover for him, let him do it. I notice that you mention later that he doesn't like D&D. Not liking D&D combined with this playstyle makes me agree with CCS. Let me be blunt: this guy is not your friend. This guy is a selfish jerk who knows he has power over your table (because he hosts). He doesn't want to play what you all want to play and he's doing his best to make it as un-fun as possible. Carrying him as made him the center of attention and he likes this because he's getting what he wants: everyone to put up with him while having no fun at all. You should prioritize relocating. Take away his power. Then evaluate his friendship. You may find the latter of lesser value when you're not worrying about him having a fit and throwing the group out. I've had my problems with powergamers and other editions, but I don't take them out on every player and every edition of the game. This guy thinks that is OK. It is not. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Dealing with lame duck characters
Top