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Dealing with lame duck characters
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<blockquote data-quote="I'm A Banana" data-source="post: 6789169" data-attributes="member: 2067"><p>Your answer is staring you in the face: Have him play a kender! </p><p></p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p>There's like...2 or 3 <a href="http://plausiblydeniable.com/opinion/gsf.html" target="_blank">geek social fallacies</a> apparently going on at the table. He doesn't want to play D&D? He probably shouldn't be playing D&D. Invite him to go see <em>Star Wars</em> and to the group dinner, but maybe say, "Look, man, if you don't WANT to be here, you don't HAVE to be here, it's cool, there's no hard feelings, and life gets in the way sometimes. If you WANT to be here, we want you here, but we need to be on the same page: you D&D characters are sucking all the fun out of the room. Lets talk about how we can fix that."</p><p></p><p>The thing about comic relief characters is that (1) they aren't really protagonists, or (2) they are actually effective, despite their ridiculousness, and have some layers to them that aren't just "WACKY!"</p><p></p><p>For characters that fall into (1), they aren't PC's. They are NPC's. They are the suicidally brave hireling, the kelptomaniac, the absent-minded fuddy-duddy. Great, memorable NPC's. A PITA to party with, but they're kind of meant to be a hassle. </p><p></p><p>The other possibility is (2). I'm a gnome wild mage who plays the comic relief in one of my games, but not at the expense of the adventure, and there's some reasoning behind his insanity. I play a CHARACTER who is disruptive, but I let that disruption sit in the DM's hands.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 6789169, member: 2067"] Your answer is staring you in the face: Have him play a kender! ;) There's like...2 or 3 [URL="http://plausiblydeniable.com/opinion/gsf.html"]geek social fallacies[/URL] apparently going on at the table. He doesn't want to play D&D? He probably shouldn't be playing D&D. Invite him to go see [I]Star Wars[/I] and to the group dinner, but maybe say, "Look, man, if you don't WANT to be here, you don't HAVE to be here, it's cool, there's no hard feelings, and life gets in the way sometimes. If you WANT to be here, we want you here, but we need to be on the same page: you D&D characters are sucking all the fun out of the room. Lets talk about how we can fix that." The thing about comic relief characters is that (1) they aren't really protagonists, or (2) they are actually effective, despite their ridiculousness, and have some layers to them that aren't just "WACKY!" For characters that fall into (1), they aren't PC's. They are NPC's. They are the suicidally brave hireling, the kelptomaniac, the absent-minded fuddy-duddy. Great, memorable NPC's. A PITA to party with, but they're kind of meant to be a hassle. The other possibility is (2). I'm a gnome wild mage who plays the comic relief in one of my games, but not at the expense of the adventure, and there's some reasoning behind his insanity. I play a CHARACTER who is disruptive, but I let that disruption sit in the DM's hands. [/QUOTE]
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