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Dealing with large gaming groups
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<blockquote data-quote="eris404" data-source="post: 798167" data-attributes="member: 5338"><p>Hello all,</p><p></p><p>I've been running various campaigns and for the first time in a long while, I will be playing in a someone else's game. We have a fairly steady and large gaming group, but due to people's varying schedules and interest not everyone plays in every campaign. Well, it turns out that everyone will be participating in this campaign. We will have 8 more or less regular players, plus the DM and 1 other player who may be able to play only once in awhile. </p><p></p><p>I know I should be grateful for having so many people to game with, especially with so many people here who complain about their groups or lack thereof, but I'm afraid of getting "lost." As it turns out, there are players with characters who have abilities similiar to my character's abilities, and so I'm worried about conflicts. I don't want to step on anyone's toes, so to speak, but I want to be able to play my character and use her abilities, too. </p><p></p><p>So, I'd like to hear from any of you who played in big groups. How did you handle conflicts when they arose? How did you make sure that situations, especially combat, went smoothly? How did you keep everyone involved and interested? How did you keep players from "competing" with each other? I especially want to know what I can do as a <em>player</em> to keep the game running smoothly.</p><p></p><p>Thanks!</p></blockquote><p></p>
[QUOTE="eris404, post: 798167, member: 5338"] Hello all, I've been running various campaigns and for the first time in a long while, I will be playing in a someone else's game. We have a fairly steady and large gaming group, but due to people's varying schedules and interest not everyone plays in every campaign. Well, it turns out that everyone will be participating in this campaign. We will have 8 more or less regular players, plus the DM and 1 other player who may be able to play only once in awhile. I know I should be grateful for having so many people to game with, especially with so many people here who complain about their groups or lack thereof, but I'm afraid of getting "lost." As it turns out, there are players with characters who have abilities similiar to my character's abilities, and so I'm worried about conflicts. I don't want to step on anyone's toes, so to speak, but I want to be able to play my character and use her abilities, too. So, I'd like to hear from any of you who played in big groups. How did you handle conflicts when they arose? How did you make sure that situations, especially combat, went smoothly? How did you keep everyone involved and interested? How did you keep players from "competing" with each other? I especially want to know what I can do as a [i]player[/i] to keep the game running smoothly. Thanks! [/QUOTE]
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