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Dealing with large gaming groups
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<blockquote data-quote="Dire Wolf" data-source="post: 798585" data-attributes="member: 10407"><p>As a DM who has been working with a fairly large group weekly for a couple years now I will add my .02. I agree with all of the comments already made. </p><p></p><p>Have the experience players help the inexperienced players.</p><p></p><p>Help the DM by looking up the spells or rules of a special attack before it is your turn.</p><p></p><p>Use index cards or notes to remind yourself of how your special abilities work. Write down page numbers so that if someone else wants to look you can give them the location quickly.</p><p></p><p>Pay attention and stay in character.</p><p></p><p>Take frequent, short breaks to keep everyone fresh.</p><p></p><p>One of the things that I made up for my group that works really well is an initiative board. I found a magnetic dry erase board at Staples and i use magnets (business card size magnets with adhesive for... you guessed it attaching business cards works really well. I cut them in half and put a piece of white paper on the adhesive side. Let the PC's write their name in marker on the paper, get creative so it is identifiable up on the board). I also have magnets for the monsters and NPC's. Put them all up on the board in initiative order, that way people know who's turn it is and when their turn is coming up. It helps the DM keep track and makes less note papers to deal with. I also write notes right on the board to remember spell effects, wounding, poison, etc. It helped my group alot.</p><p></p><p>Hope these tips help!</p></blockquote><p></p>
[QUOTE="Dire Wolf, post: 798585, member: 10407"] As a DM who has been working with a fairly large group weekly for a couple years now I will add my .02. I agree with all of the comments already made. Have the experience players help the inexperienced players. Help the DM by looking up the spells or rules of a special attack before it is your turn. Use index cards or notes to remind yourself of how your special abilities work. Write down page numbers so that if someone else wants to look you can give them the location quickly. Pay attention and stay in character. Take frequent, short breaks to keep everyone fresh. One of the things that I made up for my group that works really well is an initiative board. I found a magnetic dry erase board at Staples and i use magnets (business card size magnets with adhesive for... you guessed it attaching business cards works really well. I cut them in half and put a piece of white paper on the adhesive side. Let the PC's write their name in marker on the paper, get creative so it is identifiable up on the board). I also have magnets for the monsters and NPC's. Put them all up on the board in initiative order, that way people know who's turn it is and when their turn is coming up. It helps the DM keep track and makes less note papers to deal with. I also write notes right on the board to remember spell effects, wounding, poison, etc. It helped my group alot. Hope these tips help! [/QUOTE]
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