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General Tabletop Discussion
*TTRPGs General
Dealing with logical but gamebreaking requests
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<blockquote data-quote="S'mon" data-source="post: 5595321" data-attributes="member: 463"><p>Plausibility always trumps scripted gameplay for me. If the Sages would logically help the PCs with Ritual X, they do it. If the town guard would logically help the PCs with soldiers, they do it.</p><p></p><p>Don't give the Sages' Guild powerful rituals if you don't want them used. Don't stat the Town Guard as 3rd level soldiers if the adventure involves 1st level PCs defending the town from 1st level goblin minions & skirmishers. In the latter case (which is relevant to my Loudwater FR occasional campaign) I stat typical small town guard militia as eg 3rd level minion soldiers, and use the MM/MV town guard soldier-3 stats for sergeants & leaders. Players who take along a dozen minion guards have to bear the consequences when most of them get killed by the goblins, but maybe they could have a veteran sergeant (soldier-3) accompany them if he's not too busy elsewhere.</p></blockquote><p></p>
[QUOTE="S'mon, post: 5595321, member: 463"] Plausibility always trumps scripted gameplay for me. If the Sages would logically help the PCs with Ritual X, they do it. If the town guard would logically help the PCs with soldiers, they do it. Don't give the Sages' Guild powerful rituals if you don't want them used. Don't stat the Town Guard as 3rd level soldiers if the adventure involves 1st level PCs defending the town from 1st level goblin minions & skirmishers. In the latter case (which is relevant to my Loudwater FR occasional campaign) I stat typical small town guard militia as eg 3rd level minion soldiers, and use the MM/MV town guard soldier-3 stats for sergeants & leaders. Players who take along a dozen minion guards have to bear the consequences when most of them get killed by the goblins, but maybe they could have a veteran sergeant (soldier-3) accompany them if he's not too busy elsewhere. [/QUOTE]
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