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General Tabletop Discussion
*TTRPGs General
Dealing with logical but gamebreaking requests
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<blockquote data-quote="Starfox" data-source="post: 5595400" data-attributes="member: 2303"><p>The Simulationist Approach: </p><p></p><p>The university has measured X resources to combat this problem. These resources can then be spent in different ways. Some resources -like rituals- ought to be easier for the university to acquire because of their special talents. But if they are willing to shell out 10,000 gp on an expensive ritual, they should be paying the party at least as much to get the best help they can. If the party is working for a 1,000 gp reward, it does not make sense to spend 10,000 gp on a ritual.</p><p></p><p>Maybe the problem is that the party is too low level for the problem the university has? Perhaps they should have gotten some more expensive heroes? Or perhaps the issue really wasn't so important, or they would have mustered more resources. Or perhaps there are political/practical reasons, such as that these heroes are on retainer or the only ones available?</p><p></p><p></p><p></p><p>The Storytelling Approach: </p><p></p><p>It makes a cool story, and allows the heroes to experience first-hand some very cool magics, far out of their daily experience, teasingthem about cool things to come when they themselves reach such lofty levels. So what if it short-cuts the crux of THIS game, there is always room for more problems next session.</p><p></p><p></p><p></p><p>The Gamist Approach:</p><p></p><p>The party is level 3. They should not have access to resources far above their level, or the integrity of the game is threatened and the obstacle becomes trivialized.</p></blockquote><p></p>
[QUOTE="Starfox, post: 5595400, member: 2303"] The Simulationist Approach: The university has measured X resources to combat this problem. These resources can then be spent in different ways. Some resources -like rituals- ought to be easier for the university to acquire because of their special talents. But if they are willing to shell out 10,000 gp on an expensive ritual, they should be paying the party at least as much to get the best help they can. If the party is working for a 1,000 gp reward, it does not make sense to spend 10,000 gp on a ritual. Maybe the problem is that the party is too low level for the problem the university has? Perhaps they should have gotten some more expensive heroes? Or perhaps the issue really wasn't so important, or they would have mustered more resources. Or perhaps there are political/practical reasons, such as that these heroes are on retainer or the only ones available? The Storytelling Approach: It makes a cool story, and allows the heroes to experience first-hand some very cool magics, far out of their daily experience, teasingthem about cool things to come when they themselves reach such lofty levels. So what if it short-cuts the crux of THIS game, there is always room for more problems next session. The Gamist Approach: The party is level 3. They should not have access to resources far above their level, or the integrity of the game is threatened and the obstacle becomes trivialized. [/QUOTE]
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