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General Tabletop Discussion
*TTRPGs General
Dealing with logical but gamebreaking requests
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<blockquote data-quote="Rel" data-source="post: 5595682" data-attributes="member: 99"><p>Of course you did.</p><p></p><p></p><p></p><p>I never said that I wouldn't go along with the adventure if that's the way it was presented to me. I said that it was disappointing to me as a player if the more obvious questions had been given no consideration. The purpose that it serves it that, if the NPCs are supposedly smart and have apparently used whatever resources they already possess, it makes them more believable to me and assists my ability to engage in the campaign setting.</p><p></p><p>In the situation described in the OP, where stuff is missing from a University full of sages, I'd think it would be obvious that a player might want to ask them some questions. They're in the business of knowing stuff so I think it is obvious that somebody might inquire as to what they know about a situation important to them. My question to the NPC would not be, "Have you used your sagely powers to discover all the answers and therefore not need our party for this adventure?" My question would be, "Have you used your sagely powers to discover any information that might be helpful to us as we pursue your goal of recovering what was stolen?"</p><p></p><p>I'll further point out that this is a very group specific situation (as are nearly all the situations discussed regarding RPGs). There are plenty of GMs out there, myself among them, where if the PC's undertook the mission without looking for any available information from the NPCs that they'd be missing vital clues. So, in regards to your snarky and disdainful question about what I expect my players to ask me, I don't anticipate every question they might ask. I simply try my best to anticipate the more obvious ones.</p></blockquote><p></p>
[QUOTE="Rel, post: 5595682, member: 99"] Of course you did. I never said that I wouldn't go along with the adventure if that's the way it was presented to me. I said that it was disappointing to me as a player if the more obvious questions had been given no consideration. The purpose that it serves it that, if the NPCs are supposedly smart and have apparently used whatever resources they already possess, it makes them more believable to me and assists my ability to engage in the campaign setting. In the situation described in the OP, where stuff is missing from a University full of sages, I'd think it would be obvious that a player might want to ask them some questions. They're in the business of knowing stuff so I think it is obvious that somebody might inquire as to what they know about a situation important to them. My question to the NPC would not be, "Have you used your sagely powers to discover all the answers and therefore not need our party for this adventure?" My question would be, "Have you used your sagely powers to discover any information that might be helpful to us as we pursue your goal of recovering what was stolen?" I'll further point out that this is a very group specific situation (as are nearly all the situations discussed regarding RPGs). There are plenty of GMs out there, myself among them, where if the PC's undertook the mission without looking for any available information from the NPCs that they'd be missing vital clues. So, in regards to your snarky and disdainful question about what I expect my players to ask me, I don't anticipate every question they might ask. I simply try my best to anticipate the more obvious ones. [/QUOTE]
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Dealing with logical but gamebreaking requests
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