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Dealing with optimizers at the table
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<blockquote data-quote="Greg K" data-source="post: 8222624" data-attributes="member: 5038"><p>There are several types of optimization and not all forms include powergaming or mini-maxing, I distinguish between the three and none of which need include cheating. With powergaming I also split it between being motivated by accumulation of power (leveling up and accumulating items) which does not require optimization and those trying to buiild powerful characters wanting to play a powerful character that easily defeats challenges, is more powerful than everyone else, or to meet a minimum threshold of power that they have set (e.g. equal to special forces, olympic athletes, etc.). That stated, I have no issue with some forms of optimization. However, min-maxing, powergaming, and cheating all result in conversations.</p><p>Power builds (if they exceed the campaign that I am running), Min-maxing, and cheating, all lead to conversations. with the player. The min-maxers and power builds (when an issue) have their builds shutdown as in the characters cannot be used at the table without modification. Ideally, it should not have come to this, because we have had conversations about characteer concepts and mechanical realization of the the concept. Plus, the player needs to provide their character's sheet. Furthermore, players were interviewed to ensure compatibility with mine and the group's playstyle. However, things do happen and I give the player the players feedback on what needs to be changed for the character to be acceptable and a chance to adopt to the style of game that I am running. If they are unwilling to adapt, they don't get to play.</p><p>Conversations with cheaters are to determine if the cheating was intentional or not. Accidental mistakes or misunderstanding are easilyI dealt with. However, if cheating it is determined to be intentional or is obviously intentional, the player receives a warning that cheating is not tolerated. They get one chance to change the behavior or they are out.</p></blockquote><p></p>
[QUOTE="Greg K, post: 8222624, member: 5038"] There are several types of optimization and not all forms include powergaming or mini-maxing, I distinguish between the three and none of which need include cheating. With powergaming I also split it between being motivated by accumulation of power (leveling up and accumulating items) which does not require optimization and those trying to buiild powerful characters wanting to play a powerful character that easily defeats challenges, is more powerful than everyone else, or to meet a minimum threshold of power that they have set (e.g. equal to special forces, olympic athletes, etc.). That stated, I have no issue with some forms of optimization. However, min-maxing, powergaming, and cheating all result in conversations. Power builds (if they exceed the campaign that I am running), Min-maxing, and cheating, all lead to conversations. with the player. The min-maxers and power builds (when an issue) have their builds shutdown as in the characters cannot be used at the table without modification. Ideally, it should not have come to this, because we have had conversations about characteer concepts and mechanical realization of the the concept. Plus, the player needs to provide their character's sheet. Furthermore, players were interviewed to ensure compatibility with mine and the group's playstyle. However, things do happen and I give the player the players feedback on what needs to be changed for the character to be acceptable and a chance to adopt to the style of game that I am running. If they are unwilling to adapt, they don't get to play. Conversations with cheaters are to determine if the cheating was intentional or not. Accidental mistakes or misunderstanding are easilyI dealt with. However, if cheating it is determined to be intentional or is obviously intentional, the player receives a warning that cheating is not tolerated. They get one chance to change the behavior or they are out. [/QUOTE]
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