Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Dealing with optimizers at the table
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="auburn2" data-source="post: 8223020" data-attributes="member: 6855259"><p>Ok when you say optimization, I assume you mean optimized for combat. I don't kn9ow exactly what you are talking about, is GWM "game breaking". I don't think so. I have not really ran into game-breaking optimizations a lot. That said here are some easy ways to discourage that sort of metagaming:</p><p></p><p>1. focus your table more heavily on role play and less on combat. Go multiple sessions without a single combat. The optimized character might be optimized, but not for the play at your table. To be honest most players will find this more fun as well. Someone that is optimized for combat will necessarily not be optimized for most out of combat interactions. When I am playing my most common race is PHB half-elf and most common class is Rogue. The reason is the skill proficiencies and this IMO makes an "optimal" character for the type of game I play. However, in terms of combat the character is decidedly sub-optimal compared to other available options and most people focused on combat would consider half-elf to be one of the "weaker" races.</p><p></p><p>2. Virtually no character is optimized for everything, so cash in on his or her weakness. You can have an optimized party, but not really an optimized single character in 5E. Someone who is optimized against one sort of foe will be mediocre or often poor against another. If the character is a warrior, hit him with wisdom, charisma or intelligence "save or suck" enemies. If it is a spell caster, put him in melee. If your whole party is optimizers, this is harder to do.</p><p></p><p>3. Combine ranged, melee and caster opponents in your ememy encounters. A typical party has at least 1 ranged guy who is hanging back shooting weapons or ranged cantrips and another who is the tank and running into melee and at least 1 caster. No reason enemies should not be the same. When they walk into that guard barracks, instead of 6 thugs, have them face 2 thugs, 1 scout, 1 spy and 1 priest. This affords them the same sort of battlefield control options the party has. In particulara spy that can hide every turn like a PC Rogue can be very disruptive to the party in terms of action economy.</p></blockquote><p></p>
[QUOTE="auburn2, post: 8223020, member: 6855259"] Ok when you say optimization, I assume you mean optimized for combat. I don't kn9ow exactly what you are talking about, is GWM "game breaking". I don't think so. I have not really ran into game-breaking optimizations a lot. That said here are some easy ways to discourage that sort of metagaming: 1. focus your table more heavily on role play and less on combat. Go multiple sessions without a single combat. The optimized character might be optimized, but not for the play at your table. To be honest most players will find this more fun as well. Someone that is optimized for combat will necessarily not be optimized for most out of combat interactions. When I am playing my most common race is PHB half-elf and most common class is Rogue. The reason is the skill proficiencies and this IMO makes an "optimal" character for the type of game I play. However, in terms of combat the character is decidedly sub-optimal compared to other available options and most people focused on combat would consider half-elf to be one of the "weaker" races. 2. Virtually no character is optimized for everything, so cash in on his or her weakness. You can have an optimized party, but not really an optimized single character in 5E. Someone who is optimized against one sort of foe will be mediocre or often poor against another. If the character is a warrior, hit him with wisdom, charisma or intelligence "save or suck" enemies. If it is a spell caster, put him in melee. If your whole party is optimizers, this is harder to do. 3. Combine ranged, melee and caster opponents in your ememy encounters. A typical party has at least 1 ranged guy who is hanging back shooting weapons or ranged cantrips and another who is the tank and running into melee and at least 1 caster. No reason enemies should not be the same. When they walk into that guard barracks, instead of 6 thugs, have them face 2 thugs, 1 scout, 1 spy and 1 priest. This affords them the same sort of battlefield control options the party has. In particulara spy that can hide every turn like a PC Rogue can be very disruptive to the party in terms of action economy. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Dealing with optimizers at the table
Top