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Dealing with optimizers at the table
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<blockquote data-quote="UngeheuerLich" data-source="post: 8223296" data-attributes="member: 59057"><p>Try to identify what makes the characters too powerful.</p><p>Some times it is the wrong kind of healing rules used. Some times it is just falling in the trap of trying to do an arm's race. </p><p></p><p>Optimizers tend to overkill. They are so good that it trivializes some tasks. </p><p>But that is a good thing. A rogue should be able to sneak around, doing their job. </p><p></p><p>If you start upping the DCs, not only do you take away the niche, you make those tasks impossible for the non optimized characters. </p><p>If you don't continously up the challenge, the optimizer might feel that optimization in a certain aspect yields diminishing return. </p><p></p><p>And then, once in a while, you can bring in someone with better tricks up their sleeves. Or you can have a different kind of challenge. </p><p></p><p>Optimzers often don't want to win the game, but they just don't want to lose. And they want to feel progression. Becoming better. </p><p>In 4e for example there was the assumption that you roughly get +1 per level. Your default bonus was +1/2 per level. So optimization had to make up for the rest, just to not fall behind. Frustrating.</p></blockquote><p></p>
[QUOTE="UngeheuerLich, post: 8223296, member: 59057"] Try to identify what makes the characters too powerful. Some times it is the wrong kind of healing rules used. Some times it is just falling in the trap of trying to do an arm's race. Optimizers tend to overkill. They are so good that it trivializes some tasks. But that is a good thing. A rogue should be able to sneak around, doing their job. If you start upping the DCs, not only do you take away the niche, you make those tasks impossible for the non optimized characters. If you don't continously up the challenge, the optimizer might feel that optimization in a certain aspect yields diminishing return. And then, once in a while, you can bring in someone with better tricks up their sleeves. Or you can have a different kind of challenge. Optimzers often don't want to win the game, but they just don't want to lose. And they want to feel progression. Becoming better. In 4e for example there was the assumption that you roughly get +1 per level. Your default bonus was +1/2 per level. So optimization had to make up for the rest, just to not fall behind. Frustrating. [/QUOTE]
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