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Dealing with optimizers at the table
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<blockquote data-quote="Blue" data-source="post: 8223445" data-attributes="member: 20564"><p>Look, in a game like D&D where the price of character failure in combat (death) is also a player failure (lack of fun), it's easy for players to conflate character success with player success. It's a rookie mistake that some don't grow out of, and frankly the default reward structure of the game (XP for encounters) reinforces it so it's not really their fault.</p><p></p><p>I know it took time behind the DM screen before I really appreciated that I had the most fun when the party was all around the same level. You get some who are a lot more powerful or a lot less powerful than the others and it doesn't work as well. And combat is the longest mechanical process in the game, so that's a bad place to be out of sync.</p><p></p><p>All of that said, people playing characters who can't hold up their end or mechanically out-shine the others is an out-of-game-world issue - it's not one for the characters to fix in-world, it's one for those around the table to fix. I find it actually pretty sad to discard "why don't you talk to your players", because that's the only possible solution that will work and still deliver fun to everyone.</p></blockquote><p></p>
[QUOTE="Blue, post: 8223445, member: 20564"] Look, in a game like D&D where the price of character failure in combat (death) is also a player failure (lack of fun), it's easy for players to conflate character success with player success. It's a rookie mistake that some don't grow out of, and frankly the default reward structure of the game (XP for encounters) reinforces it so it's not really their fault. I know it took time behind the DM screen before I really appreciated that I had the most fun when the party was all around the same level. You get some who are a lot more powerful or a lot less powerful than the others and it doesn't work as well. And combat is the longest mechanical process in the game, so that's a bad place to be out of sync. All of that said, people playing characters who can't hold up their end or mechanically out-shine the others is an out-of-game-world issue - it's not one for the characters to fix in-world, it's one for those around the table to fix. I find it actually pretty sad to discard "why don't you talk to your players", because that's the only possible solution that will work and still deliver fun to everyone. [/QUOTE]
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