Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Dealing with optimizers at the table
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ruin Explorer" data-source="post: 8224291" data-attributes="member: 18"><p>This is not a reasonable position for you to hold re: 5E, which is why you aren't getting the feedback you want.</p><p></p><p>This is 5th edition. This is not 4th. This is very definitely not 3rd. The disparity between a sane character's performance (which you yourself outlined in the original post) and an extremely-optimized one, in most cases, is typically like 20% DPR or or 15% hit chance or 10-15% HP. Especially at lower levels. Most of the ridiculously optimized builds that people post about don't even "come online" until level 8 or 10 or even 15 or more. None of this is the game-breaking level of disruption that you're describing, nor does it even approach it.</p><p></p><p>In 5E, there are a handful of things which can cause genuine problems, almost all of them the result of multiclassing. You are wrong to complain about "missing the forest for the trees". It is you who is incorrectly seeing a "forest" when there is in fact a small stand of trees, and you are basically saying it's the Amazon Rain Forest because, one presumes, you're used to games like 3E were there absolutely was an Amazon Rain Forest of overpowered builds, thanks to PrCs, Monkey Grip, Chain whips, a bazillion feats, LAs and so on.</p><p></p><p></p><p>I get that you're saying you don't want your players to find out, but we need to know what it is that you think is "breaking the game".</p><p></p><p>Why?</p><p></p><p>Because different people have wildly different standards. You've given a standard for what you consider perfectly reasonable, for what you're not talking about, but this still leaves and absolutely vast arena within which we could be discussing the issues. For some people, mildly optimized characters like, say, a Warlock who actually understands how Warlock mechanics work is "breaking the game". I've literally seen the complaint that a Warlock who had Agonizing Blast and and used Hex correctly was "breaking the game". On the other hand, some people are dealing with pretty powerful Paladin/Sorcerer and Warlock/Paladin and similar combos, and saying they "break the game" - which is still not really true but a lot closer. On the gripping hand, some people are dealing with stuff that's actually entirely exploit-oriented, not really following the rules dodgy stuff enabled solely by dubious/creative interpretations (which actually require DM buy-in, note) of various abilities/spells/etc.</p><p></p><p>The odds are extremely high than 90% of the problems you're concerned about are solved by "ban multiclassing, it's optional anyway".</p><p></p><p>Really the only way this isn't true is if the characters are over level 10, and have been thus working on exotic builds for a lot of levels, and those builds are now "kicking in". But I'm guessing that isn't the case. Even then, there are a relatively small number of spells, Feats and class features, almost all of them optional, which can potentially cause genuinely serious problems.</p><p></p><p>It's also possible you're describing perfectly normal play that doesn't cause issues for most DMs to be "breaking the game". I don't even say that to judge you or be mean. I've played with DMs like that. One of my friends is like that. He is just completely unable to deal with efficiently built characters, like, psychologically, when he DMs (we thus don't have him DM D&D anymore). He himself is not a good optimizer (a great tactician but...) and continually and rather inexplicably underestimates PC abilities, and does stuff like make main villains be normal NPCs (not Legendary or even just high-HP or the like), then get really confused and upset when they get splattered just like, well, other normal NPCs. But I'm assuming it's worse than that.</p><p></p><p>Anyway we need examples. If your players are here, they're probably bored of this thread by now anyway. And again you are wrong to think specifics don't solve the problem, because in 5E, they can. Not in all systems, but in 5E, yes.</p><p></p><p>(As an aside, I am a hardened veteran of the 1990s "munchkin wars", and have played with people who genuinely like breaking the game and didn't even care if others had fun and so on, so it's not like I'm pretending these guys don't exist. But standards vary wildly for what "breaking the game" is, and different RPGs have entirely different solutions. With 3.XE, you really genuinely need players to just agree not to do it. But with 5E, that's not the case.)</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 8224291, member: 18"] This is not a reasonable position for you to hold re: 5E, which is why you aren't getting the feedback you want. This is 5th edition. This is not 4th. This is very definitely not 3rd. The disparity between a sane character's performance (which you yourself outlined in the original post) and an extremely-optimized one, in most cases, is typically like 20% DPR or or 15% hit chance or 10-15% HP. Especially at lower levels. Most of the ridiculously optimized builds that people post about don't even "come online" until level 8 or 10 or even 15 or more. None of this is the game-breaking level of disruption that you're describing, nor does it even approach it. In 5E, there are a handful of things which can cause genuine problems, almost all of them the result of multiclassing. You are wrong to complain about "missing the forest for the trees". It is you who is incorrectly seeing a "forest" when there is in fact a small stand of trees, and you are basically saying it's the Amazon Rain Forest because, one presumes, you're used to games like 3E were there absolutely was an Amazon Rain Forest of overpowered builds, thanks to PrCs, Monkey Grip, Chain whips, a bazillion feats, LAs and so on. I get that you're saying you don't want your players to find out, but we need to know what it is that you think is "breaking the game". Why? Because different people have wildly different standards. You've given a standard for what you consider perfectly reasonable, for what you're not talking about, but this still leaves and absolutely vast arena within which we could be discussing the issues. For some people, mildly optimized characters like, say, a Warlock who actually understands how Warlock mechanics work is "breaking the game". I've literally seen the complaint that a Warlock who had Agonizing Blast and and used Hex correctly was "breaking the game". On the other hand, some people are dealing with pretty powerful Paladin/Sorcerer and Warlock/Paladin and similar combos, and saying they "break the game" - which is still not really true but a lot closer. On the gripping hand, some people are dealing with stuff that's actually entirely exploit-oriented, not really following the rules dodgy stuff enabled solely by dubious/creative interpretations (which actually require DM buy-in, note) of various abilities/spells/etc. The odds are extremely high than 90% of the problems you're concerned about are solved by "ban multiclassing, it's optional anyway". Really the only way this isn't true is if the characters are over level 10, and have been thus working on exotic builds for a lot of levels, and those builds are now "kicking in". But I'm guessing that isn't the case. Even then, there are a relatively small number of spells, Feats and class features, almost all of them optional, which can potentially cause genuinely serious problems. It's also possible you're describing perfectly normal play that doesn't cause issues for most DMs to be "breaking the game". I don't even say that to judge you or be mean. I've played with DMs like that. One of my friends is like that. He is just completely unable to deal with efficiently built characters, like, psychologically, when he DMs (we thus don't have him DM D&D anymore). He himself is not a good optimizer (a great tactician but...) and continually and rather inexplicably underestimates PC abilities, and does stuff like make main villains be normal NPCs (not Legendary or even just high-HP or the like), then get really confused and upset when they get splattered just like, well, other normal NPCs. But I'm assuming it's worse than that. Anyway we need examples. If your players are here, they're probably bored of this thread by now anyway. And again you are wrong to think specifics don't solve the problem, because in 5E, they can. Not in all systems, but in 5E, yes. (As an aside, I am a hardened veteran of the 1990s "munchkin wars", and have played with people who genuinely like breaking the game and didn't even care if others had fun and so on, so it's not like I'm pretending these guys don't exist. But standards vary wildly for what "breaking the game" is, and different RPGs have entirely different solutions. With 3.XE, you really genuinely need players to just agree not to do it. But with 5E, that's not the case.) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Dealing with optimizers at the table
Top