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General Tabletop Discussion
*Dungeons & Dragons
Dealing with optimizers at the table
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<blockquote data-quote="CapnZapp" data-source="post: 8224413" data-attributes="member: 12731"><p>The only real solution is for a version of D&D (or Pathfinder) to finally implement a dynamic rulebook much like a videogame, where feedback can be used for timely patches. </p><p></p><p>In short: if the feedback data suggests one option yields higher than expected DPR and/or sees disproportionate usage, it would be reined in fairly quickly (no slower than 12 months later at the utmost).</p><p></p><p>For instance, spells rated red by guides would be brought up to at least green status a year later, significantly increasing the menu of viable choices. A particular build would no longer be nearly as OP some time later, allowing you the DM to simply trust the game system to sort out minmaxers itself.</p><p></p><p>In other words, the main culprit of your woes is the entirely obsolete publication model, where useless features (and entire subclasses) are left to languish - and attract attention from non-min-maxers - for years and years.</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 8224413, member: 12731"] The only real solution is for a version of D&D (or Pathfinder) to finally implement a dynamic rulebook much like a videogame, where feedback can be used for timely patches. In short: if the feedback data suggests one option yields higher than expected DPR and/or sees disproportionate usage, it would be reined in fairly quickly (no slower than 12 months later at the utmost). For instance, spells rated red by guides would be brought up to at least green status a year later, significantly increasing the menu of viable choices. A particular build would no longer be nearly as OP some time later, allowing you the DM to simply trust the game system to sort out minmaxers itself. In other words, the main culprit of your woes is the entirely obsolete publication model, where useless features (and entire subclasses) are left to languish - and attract attention from non-min-maxers - for years and years. [/QUOTE]
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Dealing with optimizers at the table
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