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Dealing with optimizers at the table
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<blockquote data-quote="Istbor" data-source="post: 8224466" data-attributes="member: 6801670"><p>Then it is time to remove them from that specific group. Have a group where everyone is on the same page, and if possible, another group where everyone is on a different, but just as relevant page.</p><p></p><p>I can't speak for your tastes, but if the dislike for playing with a character built to be excellent at a task is shared by you yourself, then you can't share that group with everyone and be happy.</p><p></p><p>So far, from what I have inferred from reading this, is that you feel optimization isn't fun for everyone. However the optimizer(s) don't stop. I don't know whether you have actually insisted this to the player(s) or not yet. If you mentioned that, I missed it. Sorry. What I want to say though is, it might be fun for the optimizer(s), who may not know this perception that they are cramping anyone's style, by just having fun in D&D their way.</p><p></p><p>Either you 'ban' optimization, however that would look like, and you make one or some of the group unhappy by denying them the fun they find in D&D, you as you say let them stomp over everything doing nothing to fix or prevent it, in which case you and others are not having your fun, or you come to a joint conclusion that your table may not be the table for them. Maybe a different DM would produce different results of your group interaction, so you all can stay together, maybe not. Right now, with the information given, I don't see a great way for everyone to play with everything without SOMEONE having potentially less fun than the rest. </p><p></p><p>So yeah. One solution could be that you make the optimizer(s) stop. That sounds like you have just reversed the problem, and made the game unfun for them at the expense of others. I am not saying that they should have more consideration. Only that it doesn't solve your current issue, just changes who is having fun. I can't speak for the others, but considering this thought, it could be why not a lot of offers of how to flat out stop it while keeping the group intact have been presented. </p><p></p><p>Unless you have a problem player(s). Then advice changes. That doesn't seem to be the case from what I have read though.</p></blockquote><p></p>
[QUOTE="Istbor, post: 8224466, member: 6801670"] Then it is time to remove them from that specific group. Have a group where everyone is on the same page, and if possible, another group where everyone is on a different, but just as relevant page. I can't speak for your tastes, but if the dislike for playing with a character built to be excellent at a task is shared by you yourself, then you can't share that group with everyone and be happy. So far, from what I have inferred from reading this, is that you feel optimization isn't fun for everyone. However the optimizer(s) don't stop. I don't know whether you have actually insisted this to the player(s) or not yet. If you mentioned that, I missed it. Sorry. What I want to say though is, it might be fun for the optimizer(s), who may not know this perception that they are cramping anyone's style, by just having fun in D&D their way. Either you 'ban' optimization, however that would look like, and you make one or some of the group unhappy by denying them the fun they find in D&D, you as you say let them stomp over everything doing nothing to fix or prevent it, in which case you and others are not having your fun, or you come to a joint conclusion that your table may not be the table for them. Maybe a different DM would produce different results of your group interaction, so you all can stay together, maybe not. Right now, with the information given, I don't see a great way for everyone to play with everything without SOMEONE having potentially less fun than the rest. So yeah. One solution could be that you make the optimizer(s) stop. That sounds like you have just reversed the problem, and made the game unfun for them at the expense of others. I am not saying that they should have more consideration. Only that it doesn't solve your current issue, just changes who is having fun. I can't speak for the others, but considering this thought, it could be why not a lot of offers of how to flat out stop it while keeping the group intact have been presented. Unless you have a problem player(s). Then advice changes. That doesn't seem to be the case from what I have read though. [/QUOTE]
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