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Dealing with optimizers at the table
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<blockquote data-quote="FrozenNorth" data-source="post: 8225945" data-attributes="member: 7020832"><p>Not sure how helpful this is, but show them they are wrong. Repeatedly.</p><p></p><p>If they are using tortured interpretations of the rules. Nope them. Coffeelocks don’t work. Why? Because it’s dumb. They bring up Sage Advice? Sorry, but I’m not bound by what Jeremy Crawford thinks. RAW? Between rules as written and common sense, common sense always wins.</p><p></p><p>What about stronger characters that AREN’T based on disputable interpretations of the rules. For the most part, their strength is based on certain commonly-held assumptions of the campaign world and the game. Challenge those assumptions. Especially challenge the assumptions that stem from treating the world like a JRPG.</p><p></p><p>Does the player basically use their familiar as living trapfinder and generator of advantage? Why wouldn’t the familiar conspire with the BBEG to stab such a jerk in the back?</p><p></p><p>Elves and Half-Elves are the best ancestry eith a lot of flexibilty and access to Elven Accuracy. So what happens when the characters NEED to visit the Dreamlands to solve a problem and Elf Ancestry ensures that the character can’t be put into magical sleep? For bonus points, have enemies attack the other characters while they are asleep so the optimizer has something to do.</p><p></p><p>The occasional really long adventuring day will let short rest classes shine.</p><p></p><p>But overall, I agree with the other posters here. What you have is a fundamental disagreement about what is fun in the game. Best is for each of you to go your own ways before things become even more acrimonious.</p></blockquote><p></p>
[QUOTE="FrozenNorth, post: 8225945, member: 7020832"] Not sure how helpful this is, but show them they are wrong. Repeatedly. If they are using tortured interpretations of the rules. Nope them. Coffeelocks don’t work. Why? Because it’s dumb. They bring up Sage Advice? Sorry, but I’m not bound by what Jeremy Crawford thinks. RAW? Between rules as written and common sense, common sense always wins. What about stronger characters that AREN’T based on disputable interpretations of the rules. For the most part, their strength is based on certain commonly-held assumptions of the campaign world and the game. Challenge those assumptions. Especially challenge the assumptions that stem from treating the world like a JRPG. Does the player basically use their familiar as living trapfinder and generator of advantage? Why wouldn’t the familiar conspire with the BBEG to stab such a jerk in the back? Elves and Half-Elves are the best ancestry eith a lot of flexibilty and access to Elven Accuracy. So what happens when the characters NEED to visit the Dreamlands to solve a problem and Elf Ancestry ensures that the character can’t be put into magical sleep? For bonus points, have enemies attack the other characters while they are asleep so the optimizer has something to do. The occasional really long adventuring day will let short rest classes shine. But overall, I agree with the other posters here. What you have is a fundamental disagreement about what is fun in the game. Best is for each of you to go your own ways before things become even more acrimonious. [/QUOTE]
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