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Dealing with optimizers at the table
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<blockquote data-quote="overgeeked" data-source="post: 8226028" data-attributes="member: 86653"><p>You forgot the text of the sorcerer class feature in question: "Converting a Spell Slot to Sorcery Points. As a bonus action on your turn, you can expend one spell slot and gain a number ofsorcery points equal to the slot's level." Nothing there says you can't use non-sorcerer slots to fuel this feature.</p><p></p><p>No. There are two problems. One, they're obsessed with combat. Two, they're hard-core optimizers. Obsessed with combat I can generally handle. Optimizers who want to break the game, not so much.</p><p></p><p>Yes, it is.</p><p></p><p>And if they weren't obsessed with combat the problem of super-optimized characters would remain.</p><p></p><p>As stated in the OP, I've run through the possibilities.</p><p></p><p>Mechanical levers will utterly destroy the non-optimizers in combat. That's bad. </p><p></p><p>Modifying the game so the optimizers have fun will directly cause the destruction of the fun of the non-optimizers. Modifying the game so the non-optimizers have fun will directly cause the destruction of the fun of the optimizers. When my goal is for us all to have fun...</p><p></p><p>You left out the real problem that they're optimizers.</p><p></p><p>No, they optimized their PCs to the point where combat trivial.</p><p></p><p>Right. Which is why I'm here trying to get advice or at least some commiseration.</p></blockquote><p></p>
[QUOTE="overgeeked, post: 8226028, member: 86653"] You forgot the text of the sorcerer class feature in question: "Converting a Spell Slot to Sorcery Points. As a bonus action on your turn, you can expend one spell slot and gain a number ofsorcery points equal to the slot's level." Nothing there says you can't use non-sorcerer slots to fuel this feature. No. There are two problems. One, they're obsessed with combat. Two, they're hard-core optimizers. Obsessed with combat I can generally handle. Optimizers who want to break the game, not so much. Yes, it is. And if they weren't obsessed with combat the problem of super-optimized characters would remain. As stated in the OP, I've run through the possibilities. Mechanical levers will utterly destroy the non-optimizers in combat. That's bad. Modifying the game so the optimizers have fun will directly cause the destruction of the fun of the non-optimizers. Modifying the game so the non-optimizers have fun will directly cause the destruction of the fun of the optimizers. When my goal is for us all to have fun... You left out the real problem that they're optimizers. No, they optimized their PCs to the point where combat trivial. Right. Which is why I'm here trying to get advice or at least some commiseration. [/QUOTE]
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