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Dealing with optimizers at the table
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<blockquote data-quote="Ruin Explorer" data-source="post: 8226272" data-attributes="member: 18"><p>Depending on what he's asking you to do he could be crossing the line to "bad DM", too though. People here rarely allow for that possibility, but I've seen it happen. We need to be realistic and accept that DMs are as human and fallible as all the players, and whilst they're <em>less likely</em> to be the source of problems simply because even accepting the role requires a certain level of responsibility some players don't possess, they're still responsible for an awful lot of problems.</p><p></p><p>For example:</p><ul> <li data-xf-list-type="ul">DMs who have bizarre and unexplained (some inexplicable) ideas about who the game should go</li> <li data-xf-list-type="ul">DMs who railroad hardcore-style without any player buy-in and usually because of their own incompetence</li> <li data-xf-list-type="ul">DMs who make little/no effort to make their game actually work and then get mad with the <em>players</em> when it's not stellar</li> <li data-xf-list-type="ul">DMs who are there for the <em>wrong kind</em> of "fantasy"... (often only discovered a session or three in)</li> <li data-xf-list-type="ul">DMs who don't understand the rules, are poor/terrible at adjudicating them and can't/won't learn</li> <li data-xf-list-type="ul">DMs who are basically there to enable a GMPC and/or a couple of favoured PCs*</li> <li data-xf-list-type="ul">DMs who think that the game is win/lose and if the players have fun then the DM lost</li> <li data-xf-list-type="ul">DMs who think their job is to say no to literally everything not written on the character sheet</li> </ul><p>And so on.</p><p></p><p>And that's not even the worst of it. Some of these DMs will make requests of players. Refusing or disagreeing with those DMs does not make you a "bad player". It might mean you may want to leave, but that doesn't always seem like as obvious an option, especially when one is younger.</p><p></p><p>* = I've even seen this happen with supposedly "respected" and "skilled" DMs. At uni I went to the RPG society, joined a VtM group (Ars Magica didn't have space booooo - to be fair there were like eight of them already), and it turned out we were basically just victims for WtA group which was somehow playing the same campaign and had been for years. Ugh forced PvP. Of course they also had munchkin-y characters - mixed-tribe garou with powers from all of them and so on. The contrived a horror-movie-style scenario where my PC was ambushed by the GMPC (StorytellerPC?) of the WtA group. Unfortunately, they didn't count on the rules for double-barrelled shotguns, and thanks to more 10s than I've ever seen from me and some pitiful soak rolls from him, he was dead as doornail and the next hour was the VtM and WtA group Storytellers arguing over what happened next, because apparently this "ruined" the WtA campaign. Another reason not to do PvP, let alone forced surprise PvP, in TT RPGs.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 8226272, member: 18"] Depending on what he's asking you to do he could be crossing the line to "bad DM", too though. People here rarely allow for that possibility, but I've seen it happen. We need to be realistic and accept that DMs are as human and fallible as all the players, and whilst they're [I]less likely[/I] to be the source of problems simply because even accepting the role requires a certain level of responsibility some players don't possess, they're still responsible for an awful lot of problems. For example: [LIST] [*]DMs who have bizarre and unexplained (some inexplicable) ideas about who the game should go [*]DMs who railroad hardcore-style without any player buy-in and usually because of their own incompetence [*]DMs who make little/no effort to make their game actually work and then get mad with the [I]players[/I] when it's not stellar [*]DMs who are there for the [I]wrong kind[/I] of "fantasy"... (often only discovered a session or three in) [*]DMs who don't understand the rules, are poor/terrible at adjudicating them and can't/won't learn [*]DMs who are basically there to enable a GMPC and/or a couple of favoured PCs* [*]DMs who think that the game is win/lose and if the players have fun then the DM lost [*]DMs who think their job is to say no to literally everything not written on the character sheet [/LIST] And so on. And that's not even the worst of it. Some of these DMs will make requests of players. Refusing or disagreeing with those DMs does not make you a "bad player". It might mean you may want to leave, but that doesn't always seem like as obvious an option, especially when one is younger. * = I've even seen this happen with supposedly "respected" and "skilled" DMs. At uni I went to the RPG society, joined a VtM group (Ars Magica didn't have space booooo - to be fair there were like eight of them already), and it turned out we were basically just victims for WtA group which was somehow playing the same campaign and had been for years. Ugh forced PvP. Of course they also had munchkin-y characters - mixed-tribe garou with powers from all of them and so on. The contrived a horror-movie-style scenario where my PC was ambushed by the GMPC (StorytellerPC?) of the WtA group. Unfortunately, they didn't count on the rules for double-barrelled shotguns, and thanks to more 10s than I've ever seen from me and some pitiful soak rolls from him, he was dead as doornail and the next hour was the VtM and WtA group Storytellers arguing over what happened next, because apparently this "ruined" the WtA campaign. Another reason not to do PvP, let alone forced surprise PvP, in TT RPGs. [/QUOTE]
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