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General Tabletop Discussion
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Dealing with optimizers at the table
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<blockquote data-quote="NotAYakk" data-source="post: 8226614" data-attributes="member: 72555"><p>I am saying this isn't a good solution. You <strong>do not need to do that</strong>.</p><p></p><p>This assumes your <strong>only levers</strong> are changing what NPCs and monsters do in the world. And that is not your only options.</p><p></p><p>Your position seems to be that the rules of D&D, the monsters in and NPCs in the world, and the treasure in the world are all fixed and out of your control as a DM.</p><p></p><p>And the only thing you control is the behavior of the NPCs.</p><p></p><p>This is explicitly not the case. You, as the DM, are not just the player of the NPCs and monsters. You are in charge of the world and how it works.</p><p></p><p>If you are playing D&D as if you are "the player of the monsters", then yes, this becomes your only choice. I am saying that this is not a good plan.</p><p></p><p>This is basically a trap.</p><p></p><p>So there is an RPG bulit around the buffy universe.</p><p></p><p>In it, the slayer character has a bunch of mechanical things that nobody else can match. The slayer is awesome at slaying.</p><p></p><p>The support characters both get narrative abilities that let them impact the game, and have the ability to invest in abilities that the slayer doesn't have an advantage in (like knowledge, social, whatever).</p><p></p><p>But here, the game (a) seeks buy in, where only one player plays the slayer, and everyone knows they are the combat-god, and (b) has mechanical systems to make it so that the other characters get spotlight time as well.</p></blockquote><p></p>
[QUOTE="NotAYakk, post: 8226614, member: 72555"] I am saying this isn't a good solution. You [b]do not need to do that[/b]. This assumes your [b]only levers[/b] are changing what NPCs and monsters do in the world. And that is not your only options. Your position seems to be that the rules of D&D, the monsters in and NPCs in the world, and the treasure in the world are all fixed and out of your control as a DM. And the only thing you control is the behavior of the NPCs. This is explicitly not the case. You, as the DM, are not just the player of the NPCs and monsters. You are in charge of the world and how it works. If you are playing D&D as if you are "the player of the monsters", then yes, this becomes your only choice. I am saying that this is not a good plan. This is basically a trap. So there is an RPG bulit around the buffy universe. In it, the slayer character has a bunch of mechanical things that nobody else can match. The slayer is awesome at slaying. The support characters both get narrative abilities that let them impact the game, and have the ability to invest in abilities that the slayer doesn't have an advantage in (like knowledge, social, whatever). But here, the game (a) seeks buy in, where only one player plays the slayer, and everyone knows they are the combat-god, and (b) has mechanical systems to make it so that the other characters get spotlight time as well. [/QUOTE]
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