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Dealing with optimizers at the table
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<blockquote data-quote="Non-Proficient" data-source="post: 8228345" data-attributes="member: 7030127"><p>Ideally, sure. But it rarely works out that way. When cracking the board-game/rpg hybrid <a href="https://boardgamegeek.com/boardgamefamily/25738/game-shadows-brimstone" target="_blank">Shadows Over Brimstone,</a> out of the box we found some of the pre-gen character archetype cards were just quite a bit better than others. A 10-20% difference right off the bat that just escalated from there as the characters level up. Some factions in strategy games have playstyles that differ enough that mastery makes a huge difference in damage efficiency.</p><p></p><p>Even though you meant it sarcastically, <em><span style="font-size: 15px"><strong>yes</strong></span></em>. You should play an Arkham Horror game with character pre-gens, have DM pre-gen characters, or something else really. CharGen will be locked-in and your group will be as safe from power-level disparities as the game design balance allows. <span style="font-size: 15px"><em>If</em></span> you set up a game with the freedom to build a character with all options by not imposing hard limits either specifically or generally, you can't complain if an individual with system mastery follows those instructions to the letter and creates an effective mechanical concept in the process. If the individual(s) is of the type that enjoys that aspect of the game over the team co-op/social aspects, expecting them to voluntarily constrain themselves is akin to asking them to set a healthy chunk of their own enjoyment aside for the sake of the group. Not a wholly unreasonable request on the face of it, but I don't personally agree with that mindset. There are a lot of variables and it gets tricky to even discuss without knowing the group & individuals involved.</p></blockquote><p></p>
[QUOTE="Non-Proficient, post: 8228345, member: 7030127"] Ideally, sure. But it rarely works out that way. When cracking the board-game/rpg hybrid [URL='https://boardgamegeek.com/boardgamefamily/25738/game-shadows-brimstone']Shadows Over Brimstone,[/URL] out of the box we found some of the pre-gen character archetype cards were just quite a bit better than others. A 10-20% difference right off the bat that just escalated from there as the characters level up. Some factions in strategy games have playstyles that differ enough that mastery makes a huge difference in damage efficiency. Even though you meant it sarcastically, [I][SIZE=4][B]yes[/B][/SIZE][/I]. You should play an Arkham Horror game with character pre-gens, have DM pre-gen characters, or something else really. CharGen will be locked-in and your group will be as safe from power-level disparities as the game design balance allows. [SIZE=4][I]If[/I][/SIZE] you set up a game with the freedom to build a character with all options by not imposing hard limits either specifically or generally, you can't complain if an individual with system mastery follows those instructions to the letter and creates an effective mechanical concept in the process. If the individual(s) is of the type that enjoys that aspect of the game over the team co-op/social aspects, expecting them to voluntarily constrain themselves is akin to asking them to set a healthy chunk of their own enjoyment aside for the sake of the group. Not a wholly unreasonable request on the face of it, but I don't personally agree with that mindset. There are a lot of variables and it gets tricky to even discuss without knowing the group & individuals involved. [/QUOTE]
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