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General Tabletop Discussion
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Dealing with optimizers at the table
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<blockquote data-quote="Mort" data-source="post: 8229197" data-attributes="member: 762"><p>1. Splitting the party for extended periods usually results in one of the groups just sitting there twiddling their thumbs bored and should be avoided. Sure there are ways to combat this but they involve player engagement that's not happening here.</p><p></p><p>2. In game solutions to out of game problems don't work, the OPs true problems are above the game;</p><p></p><p>3. DMing to "teach your players a lesson" is generally bad faith DMing and just results in angry players;</p><p></p><p></p><p></p><p>Singling out the players "in game" for punishment is, again, bad faith gaming and just adds to the problem. The players will almost certainly realize they are being singled out and react badly. Much better to have a mature conversation ironing out the issues. If that's not possible, or doesn't work? Better to part ways, honestly. Not all people are compatible in all groups.</p></blockquote><p></p>
[QUOTE="Mort, post: 8229197, member: 762"] 1. Splitting the party for extended periods usually results in one of the groups just sitting there twiddling their thumbs bored and should be avoided. Sure there are ways to combat this but they involve player engagement that's not happening here. 2. In game solutions to out of game problems don't work, the OPs true problems are above the game; 3. DMing to "teach your players a lesson" is generally bad faith DMing and just results in angry players; Singling out the players "in game" for punishment is, again, bad faith gaming and just adds to the problem. The players will almost certainly realize they are being singled out and react badly. Much better to have a mature conversation ironing out the issues. If that's not possible, or doesn't work? Better to part ways, honestly. Not all people are compatible in all groups. [/QUOTE]
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