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General Tabletop Discussion
*Pathfinder & Starfinder
Dealing with overly cautious players!
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<blockquote data-quote="Senko" data-source="post: 5405912" data-attributes="member: 37719"><p>Hah here's a worse one for you, happened to me in a game once, . . .</p><p></p><p>GM</p><p>"You enter a large room that appears to be set up as a dining area containing a large number of shrouded tables and chairs, opposite you on the other side of the room is a doorway while to the east and west lie glass doors leading out to a balcony lit by the occasional flash of lightning arcing across the dark skies beyond."</p><p></p><p>Me</p><p>"I move over towards the windows to have a closer look at the balcony."</p><p></p><p>GM</p><p>"The 15 foot tall statue grabs you and hauls you towarsd the door."</p><p></p><p>Me</p><p>"What statue?"</p><p></p><p>GM</p><p>"The one in the corner of the room."</p><p></p><p>Me</p><p>"You didn't mention a statue."</p><p></p><p>GM</p><p>"It was a dark room and the occasional lightning flash kept you from noticing it."</p><p></p><p>After an argument about how dark room or not my character should have seen that big a statue especially given the other circumstances, dragged to another dimension, a weird house, dangerous objects (a vantriloquists dummy that was stuck on another players hand) which would make them paranoid she still wound up chucked down a chute in the next room . . . and then got the rest of the party dumped on her several minutes later after managing an amazing check to climb up the smooth, steep chute when she was seconds away from climbing out.</p><p></p><p>Now that I think about it that DM had a nasty habit of describing things that relied on backstory we didn't have like the time another character came home to find their mentor/parent figure dead on the path outside the house and should have gone over to the pond because there was a magical talking fish in there that saw everything or the time that same character was meant to hide in a pool of water to escape the pursuing trolls because they hunted by scent.</p><p></p><p>Anyway yes I agree speak to the player/s because searching for traps is a good way not to die.</p></blockquote><p></p>
[QUOTE="Senko, post: 5405912, member: 37719"] Hah here's a worse one for you, happened to me in a game once, . . . GM "You enter a large room that appears to be set up as a dining area containing a large number of shrouded tables and chairs, opposite you on the other side of the room is a doorway while to the east and west lie glass doors leading out to a balcony lit by the occasional flash of lightning arcing across the dark skies beyond." Me "I move over towards the windows to have a closer look at the balcony." GM "The 15 foot tall statue grabs you and hauls you towarsd the door." Me "What statue?" GM "The one in the corner of the room." Me "You didn't mention a statue." GM "It was a dark room and the occasional lightning flash kept you from noticing it." After an argument about how dark room or not my character should have seen that big a statue especially given the other circumstances, dragged to another dimension, a weird house, dangerous objects (a vantriloquists dummy that was stuck on another players hand) which would make them paranoid she still wound up chucked down a chute in the next room . . . and then got the rest of the party dumped on her several minutes later after managing an amazing check to climb up the smooth, steep chute when she was seconds away from climbing out. Now that I think about it that DM had a nasty habit of describing things that relied on backstory we didn't have like the time another character came home to find their mentor/parent figure dead on the path outside the house and should have gone over to the pond because there was a magical talking fish in there that saw everything or the time that same character was meant to hide in a pool of water to escape the pursuing trolls because they hunted by scent. Anyway yes I agree speak to the player/s because searching for traps is a good way not to die. [/QUOTE]
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Dealing with overly cautious players!
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