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General Tabletop Discussion
*Pathfinder & Starfinder
Dealing with overly cautious players!
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<blockquote data-quote="howandwhy99" data-source="post: 5406480" data-attributes="member: 3192"><p>I'm going to give some alternate advice. Do not punish the players for doing what they wish. Let them do this, if this is what they want. (But there is advice below for helping your issue too)</p><p></p><p>Keep giving the players plenty of details to search. But make them meaningful.  Don't put something in an area or region that is disconnected from it.  If you do, remember it needs some connection from somewhere else.</p><p></p><p>How do you speed up the game? I suggest you do not. Rather, let them do so. I say you suggest to the players the use of SOPs: Standard Operating Procedures. The ex-Marine should love it.  </p><p></p><p>Why go through every area rehashing behavior that can be made routine?  If they write down "Room search plan 1" and "Door plan 4" on sheets of paper you can keep a copy and quickly relate all the results from the codified actions.  </p><p></p><p>For example: (your quote)</p><p><span style="color: Teal">Beguiler: "Trapfind."</span></p><p><span style="color: Teal">Wizard: "Detect Traps."</span></p><p><span style="color: Teal">Sorcerer: "Detect Magic."</span></p><p>This is "Door Plan #1" You can pre-roll these.</p><p></p><p>That should speed up play, while still enabling the players to engage the world analytically and by their own say.  And if something is out of the ordinary for one of their SOPs?  Put it in your description and allow them to stop you, to make adjustments on the fly.  I think, if they really are the detail nuts you are saying they are, they will love it.</p><p></p><p></p><p>IOW, let them search everything they come across.  Just let them know needless repetition can be scripted over.  This isn't an MMO. Grind can always be solved as part of the game for tabletop (rather than handwaved or ground through).</p></blockquote><p></p>
[QUOTE="howandwhy99, post: 5406480, member: 3192"] I'm going to give some alternate advice. Do not punish the players for doing what they wish. Let them do this, if this is what they want. (But there is advice below for helping your issue too) Keep giving the players plenty of details to search. But make them meaningful. Don't put something in an area or region that is disconnected from it. If you do, remember it needs some connection from somewhere else. How do you speed up the game? I suggest you do not. Rather, let them do so. I say you suggest to the players the use of SOPs: Standard Operating Procedures. The ex-Marine should love it. Why go through every area rehashing behavior that can be made routine? If they write down "Room search plan 1" and "Door plan 4" on sheets of paper you can keep a copy and quickly relate all the results from the codified actions. For example: (your quote) [COLOR="Teal"]Beguiler: "Trapfind." Wizard: "Detect Traps." Sorcerer: "Detect Magic."[/COLOR] This is "Door Plan #1" You can pre-roll these. That should speed up play, while still enabling the players to engage the world analytically and by their own say. And if something is out of the ordinary for one of their SOPs? Put it in your description and allow them to stop you, to make adjustments on the fly. I think, if they really are the detail nuts you are saying they are, they will love it. IOW, let them search everything they come across. Just let them know needless repetition can be scripted over. This isn't an MMO. Grind can always be solved as part of the game for tabletop (rather than handwaved or ground through). [/QUOTE]
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