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General Tabletop Discussion
*Dungeons & Dragons
dealing with PCs when players leave a game.
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<blockquote data-quote="Shiroiken" data-source="post: 6700108" data-attributes="member: 6775477"><p>As far as extra characters after players leave... I'm pretty notorious for killing them out of hand. I'm a jerk that way, but to be fair, I've been known to murder a PC or two while the player was still playing them <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Sometimes the ninja vanish trick works. I did this earlier in my campaign when a player left, but no one had any problems with it. The character was a rogue/assassin that was a potential betrayer already, and he went missing during a time they were captured. Sometimes you can call these characters back for amazing plot twists.</p><p></p><p>Other times, you can just have a reason why they leave. This works well if you're in town with little going on. If the character has some vested interest in staying, you create a crisis they have to deal with (family emergency kind of thing). They make for good NPC allies later on.</p><p></p><p>Sadly, sometimes you have to water down the character, run it as an NPC (while you have a lot of other crap going on), or have someone "bot" the character until you can get rid of them otherwise. Something I've done that my players have been ok with, is to explain that there are other monsters that the ex-PC spends his time taking care of. It allows them to use some needed utility out of combat, without being a hassle in combat.</p></blockquote><p></p>
[QUOTE="Shiroiken, post: 6700108, member: 6775477"] As far as extra characters after players leave... I'm pretty notorious for killing them out of hand. I'm a jerk that way, but to be fair, I've been known to murder a PC or two while the player was still playing them :) Sometimes the ninja vanish trick works. I did this earlier in my campaign when a player left, but no one had any problems with it. The character was a rogue/assassin that was a potential betrayer already, and he went missing during a time they were captured. Sometimes you can call these characters back for amazing plot twists. Other times, you can just have a reason why they leave. This works well if you're in town with little going on. If the character has some vested interest in staying, you create a crisis they have to deal with (family emergency kind of thing). They make for good NPC allies later on. Sadly, sometimes you have to water down the character, run it as an NPC (while you have a lot of other crap going on), or have someone "bot" the character until you can get rid of them otherwise. Something I've done that my players have been ok with, is to explain that there are other monsters that the ex-PC spends his time taking care of. It allows them to use some needed utility out of combat, without being a hassle in combat. [/QUOTE]
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