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General Tabletop Discussion
*Dungeons & Dragons
dealing with PCs when players leave a game.
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<blockquote data-quote="Elf Witch" data-source="post: 6700152" data-attributes="member: 9037"><p>My group is a bunch of heavy duty role players and because of that they hate hand waving away thing like this. So I needed to deal with a reason the PCs had left and since they were all trapped in a keep that was under siege by a dragon and cultist I really had a hard time coming up with a reason. Plus I worked out hooks to join the characters together and there was a major hook between this PC and another one who is still playing. </p><p></p><p>I really didn't want to run the PC as an NPC so I thought make her a spirit trapped in an amulet who over time I can allow to communicate with the PC still in the game. </p><p></p><p>Over the years I have dealt with this kind of situation by killing off PCs, having them leave, becoming an NPC who makes occasional appearances. It all depends on what makes the most sense at time.</p><p></p><p>I understand players getting attached to their characters I think that is good and can add to the the role playing but I think this is going to far. Come on getting nuts over a character you played once. I shudder to think what would happen if her PC had died in the game with her playing her. </p><p></p><p>I guess my attitude is the PC belongs to the player as long as they are in the game once they leave the DM can utilize the PC as they think is best for the game.</p></blockquote><p></p>
[QUOTE="Elf Witch, post: 6700152, member: 9037"] My group is a bunch of heavy duty role players and because of that they hate hand waving away thing like this. So I needed to deal with a reason the PCs had left and since they were all trapped in a keep that was under siege by a dragon and cultist I really had a hard time coming up with a reason. Plus I worked out hooks to join the characters together and there was a major hook between this PC and another one who is still playing. I really didn't want to run the PC as an NPC so I thought make her a spirit trapped in an amulet who over time I can allow to communicate with the PC still in the game. Over the years I have dealt with this kind of situation by killing off PCs, having them leave, becoming an NPC who makes occasional appearances. It all depends on what makes the most sense at time. I understand players getting attached to their characters I think that is good and can add to the the role playing but I think this is going to far. Come on getting nuts over a character you played once. I shudder to think what would happen if her PC had died in the game with her playing her. I guess my attitude is the PC belongs to the player as long as they are in the game once they leave the DM can utilize the PC as they think is best for the game. [/QUOTE]
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