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Community
General Tabletop Discussion
*Dungeons & Dragons
dealing with PCs when players leave a game.
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<blockquote data-quote="Jester David" data-source="post: 6700162" data-attributes="member: 37579"><p>Better to play it safe and polite. You never know what other people are going through, what's running through their mind, or what the game is touching on. Gaming can do interesting things to people, as so much of it is in the mind. We bring a lot of ourselves to the table. </p><p>A character being murdered, fridged really, is a big trigger for a lot of people. People can put a lot of themselves into a character, and if they're just killed by the GM it can feel super personal. </p><p></p><p>In this situation, a polite, honest, and apologetic email is required. An "I'm sorry I upset you. Thank you for clarifying why you had to leave. I regret what I did to your character, but honestly did so because I liked the character and wanted to keep them in the game without having an extra physical character in play. If you want me to refrain from using that character in the future, I will do so, etc, etc, etc."</p><p></p><p>Really, there's no reason to make the situation worse or pick a fight when a little courtesy will do. And it's good to present a positive face of gaming. Own your decisions. But don't justify too much. You're not on trial and getting defensive is a bad idea. </p><p></p><p></p><p>As for the topic in general, I prefer to just have characters wander off into the sunset or "die" in mysterious circumstances. The classic comic book death where there's no body and they can totally come back if needed. Or they get busy with personal business and called away. Even if it means having the character being an NPC for a few sessions or part of a game until it makes narrative sense. </p><p>Yeah, it can be odd and is a little funky from an immersion perspective. But it cannot always be helped as it's the result of factors beyond the game. That's just a reality of gaming with people.</p></blockquote><p></p>
[QUOTE="Jester David, post: 6700162, member: 37579"] Better to play it safe and polite. You never know what other people are going through, what's running through their mind, or what the game is touching on. Gaming can do interesting things to people, as so much of it is in the mind. We bring a lot of ourselves to the table. A character being murdered, fridged really, is a big trigger for a lot of people. People can put a lot of themselves into a character, and if they're just killed by the GM it can feel super personal. In this situation, a polite, honest, and apologetic email is required. An "I'm sorry I upset you. Thank you for clarifying why you had to leave. I regret what I did to your character, but honestly did so because I liked the character and wanted to keep them in the game without having an extra physical character in play. If you want me to refrain from using that character in the future, I will do so, etc, etc, etc." Really, there's no reason to make the situation worse or pick a fight when a little courtesy will do. And it's good to present a positive face of gaming. Own your decisions. But don't justify too much. You're not on trial and getting defensive is a bad idea. As for the topic in general, I prefer to just have characters wander off into the sunset or "die" in mysterious circumstances. The classic comic book death where there's no body and they can totally come back if needed. Or they get busy with personal business and called away. Even if it means having the character being an NPC for a few sessions or part of a game until it makes narrative sense. Yeah, it can be odd and is a little funky from an immersion perspective. But it cannot always be helped as it's the result of factors beyond the game. That's just a reality of gaming with people. [/QUOTE]
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