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General Tabletop Discussion
*Dungeons & Dragons
dealing with PCs when players leave a game.
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<blockquote data-quote="KarinsDad" data-source="post: 6700813" data-attributes="member: 2011"><p>Wait. You are the one that claimed that death is final in D&D and I am the one generalizing for other people's games? Seriously?</p><p></p><p></p><p></p><p>It's not difficult at all.</p><p></p><p>It's so EASY. The DM says "This PC walks into camp". It really is that easy. Piece of cake. The justification for it can be anything. The King got him raised to do a massive favor. The spy guild got him raised to spy on the PCs. A deity raised him since there is unfinished business.</p><p></p><p>There are hundreds of reasons why a PC could be raised and how to reintroduce that PC into the group. And regardless of how common raise dead is in any given world, the DM controls it. The DM can raise dead whenever he wants. And since it is a game, raising a dead PC party member so that a player who used to play with the group can play again with the group with the same PC trumps the rest of the justification nonsense. It's a game. Meant to be fun. Real world allowing the player back trumps game world considerations.</p><p></p><p>There are even simple scenarios where the PC never died and the rest of the party just thought that the PC died (e.g. doppleganger, illusion, off stage stuff).</p><p></p><p>This really is so very easy and death is far from final in a lot of fictional literature and RPGs.</p><p></p><p>I disagree with your assumptions both in death being final, and in how difficult it is to bring back a PC. If a PC dies in combat, no problem with raise dead being difficult. If a player has to leave and the DM kills off his PC after the fact, I personally think that the DM doesn't have to be a d__k and can put 5 minutes of thought into it and allow that PC back into the group. He put some thought into killing off the PC, he can put some thought into bringing him or her back. Obviously, YMMV. And I'm not generalizing here, it's just common courtesy for a fellow gamer. Some people think that the DM's world trumps the players at the table. I don't. Every player at the game is there for fun, not just the DM. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /></p></blockquote><p></p>
[QUOTE="KarinsDad, post: 6700813, member: 2011"] Wait. You are the one that claimed that death is final in D&D and I am the one generalizing for other people's games? Seriously? It's not difficult at all. It's so EASY. The DM says "This PC walks into camp". It really is that easy. Piece of cake. The justification for it can be anything. The King got him raised to do a massive favor. The spy guild got him raised to spy on the PCs. A deity raised him since there is unfinished business. There are hundreds of reasons why a PC could be raised and how to reintroduce that PC into the group. And regardless of how common raise dead is in any given world, the DM controls it. The DM can raise dead whenever he wants. And since it is a game, raising a dead PC party member so that a player who used to play with the group can play again with the group with the same PC trumps the rest of the justification nonsense. It's a game. Meant to be fun. Real world allowing the player back trumps game world considerations. There are even simple scenarios where the PC never died and the rest of the party just thought that the PC died (e.g. doppleganger, illusion, off stage stuff). This really is so very easy and death is far from final in a lot of fictional literature and RPGs. I disagree with your assumptions both in death being final, and in how difficult it is to bring back a PC. If a PC dies in combat, no problem with raise dead being difficult. If a player has to leave and the DM kills off his PC after the fact, I personally think that the DM doesn't have to be a d__k and can put 5 minutes of thought into it and allow that PC back into the group. He put some thought into killing off the PC, he can put some thought into bringing him or her back. Obviously, YMMV. And I'm not generalizing here, it's just common courtesy for a fellow gamer. Some people think that the DM's world trumps the players at the table. I don't. Every player at the game is there for fun, not just the DM. :cool: [/QUOTE]
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