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General Tabletop Discussion
*TTRPGs General
Dealing with Player Cheating
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<blockquote data-quote="Zephyrus" data-source="post: 1957553" data-attributes="member: 8728"><p>I had a player who I thought was cheating and my solution (partly because It was annoying and began to make me angry). So I started to sound exasperated at the frequency they were seemingly rolling so well and joked about buying him dice (which I did end up doing but made a big show of it being a extension of my exasperation at their rolling) not that it totally fixed it but eventually he stopped having 'as-hot' dice. Expecially since we play most often in Eberron and Action Points can be used to save the day or help bump that roll that you absolutly want to make. </p><p></p><p>That might in the end be a solution. Impliment an Action point system. the importance of the actual dice result becomes less important (and thus less inclined to cheat by extension) when a action point can be used to increase the result by a additional d6 (or d8 with a feat). Once we started to remember to use action points the 'hot dice' stopped being so hot. Still generally did well but dident come across as blatently as before. Using tokens (given to the GM when used) to keep track of the action points provided the physical reminder. </p><p></p><p>And if that all fails target that players character so that they get picked on. Even if its a gamer girl I would rather be stuck DMing one player or work things out after the game and have them not like me as much than have them soil my and the other players fun by cheating so much.</p></blockquote><p></p>
[QUOTE="Zephyrus, post: 1957553, member: 8728"] I had a player who I thought was cheating and my solution (partly because It was annoying and began to make me angry). So I started to sound exasperated at the frequency they were seemingly rolling so well and joked about buying him dice (which I did end up doing but made a big show of it being a extension of my exasperation at their rolling) not that it totally fixed it but eventually he stopped having 'as-hot' dice. Expecially since we play most often in Eberron and Action Points can be used to save the day or help bump that roll that you absolutly want to make. That might in the end be a solution. Impliment an Action point system. the importance of the actual dice result becomes less important (and thus less inclined to cheat by extension) when a action point can be used to increase the result by a additional d6 (or d8 with a feat). Once we started to remember to use action points the 'hot dice' stopped being so hot. Still generally did well but dident come across as blatently as before. Using tokens (given to the GM when used) to keep track of the action points provided the physical reminder. And if that all fails target that players character so that they get picked on. Even if its a gamer girl I would rather be stuck DMing one player or work things out after the game and have them not like me as much than have them soil my and the other players fun by cheating so much. [/QUOTE]
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