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<blockquote data-quote="Thunderfoot" data-source="post: 3367878" data-attributes="member: 34175"><p>There are a few things that maybe you ought to think about before re-starting the session, taking away bonuses and other suggestions (not that they are bad, I agree with most of the truly helpful ones that promote good GMing).</p><p></p><p>There are a few things that you shoudl keep inmind before doing anything:</p><p>1) The rules are tules, as suggested earlier that 'what you say goes', is just wrong. Yes, you are the last word, but remember that whatever you do is setting a presedent for future rulings, if you suddenly make 300 ninjas jump out of nowhere, what's to keep you from turning the ninjsa into dragons and as was stated escalation only feeds the flame and eventually loses the players you are trying to keep. Think very carefully before you "Rule 0" just to win, it leads down a steep and slippery slope.</p><p></p><p>2) As for limiting options, think very hard about your setting, what its flavor is, style, etc. THEN allow and disallow based upon what supports the setting. It gives you a much firmer foundation to disallow in the future and gives your sudden argument a bit of muscle. Suddenly coming out of the blue and saying no after saying yes can lead to a case of the 'who screwed up?" syndrome, with a powergamer that has a bit of an overbearing personality (as it appears he does), it may set off the escalation refered to earlier.</p><p></p><p>3) As stated before, once new limits are set, don't allow ANYTHING new into your campaign that YOU DON'T INTRODUCE. When I started my recent campaigan with a friend of mine (we DM together to keep things moving) we decided that since there were different levels of monetary income across the players lives, that some would benefit and other would not, therefore, no material is canon unless it recieves the DM/G.O.D. rubber stamp. It is a little slow in implementing some things, but we have never regreted allowing or disallowing anything yet.</p><p></p><p>Hopefuly this helps, I have been on both sides of the screen on this issue, I am a reformed powergamer and have been an abusive GM, there are ways to approach this that are better than others, direct confrontation will not work, it will cause more problems than it solves. </p><p>Be polite, be concise, be thorough with all of the changes and you should have a little more control of the situation.</p><p>Happy Gaming.</p></blockquote><p></p>
[QUOTE="Thunderfoot, post: 3367878, member: 34175"] There are a few things that maybe you ought to think about before re-starting the session, taking away bonuses and other suggestions (not that they are bad, I agree with most of the truly helpful ones that promote good GMing). There are a few things that you shoudl keep inmind before doing anything: 1) The rules are tules, as suggested earlier that 'what you say goes', is just wrong. Yes, you are the last word, but remember that whatever you do is setting a presedent for future rulings, if you suddenly make 300 ninjas jump out of nowhere, what's to keep you from turning the ninjsa into dragons and as was stated escalation only feeds the flame and eventually loses the players you are trying to keep. Think very carefully before you "Rule 0" just to win, it leads down a steep and slippery slope. 2) As for limiting options, think very hard about your setting, what its flavor is, style, etc. THEN allow and disallow based upon what supports the setting. It gives you a much firmer foundation to disallow in the future and gives your sudden argument a bit of muscle. Suddenly coming out of the blue and saying no after saying yes can lead to a case of the 'who screwed up?" syndrome, with a powergamer that has a bit of an overbearing personality (as it appears he does), it may set off the escalation refered to earlier. 3) As stated before, once new limits are set, don't allow ANYTHING new into your campaign that YOU DON'T INTRODUCE. When I started my recent campaigan with a friend of mine (we DM together to keep things moving) we decided that since there were different levels of monetary income across the players lives, that some would benefit and other would not, therefore, no material is canon unless it recieves the DM/G.O.D. rubber stamp. It is a little slow in implementing some things, but we have never regreted allowing or disallowing anything yet. Hopefuly this helps, I have been on both sides of the screen on this issue, I am a reformed powergamer and have been an abusive GM, there are ways to approach this that are better than others, direct confrontation will not work, it will cause more problems than it solves. Be polite, be concise, be thorough with all of the changes and you should have a little more control of the situation. Happy Gaming. [/QUOTE]
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