Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Dealing with powergamers
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="molonel" data-source="post: 3368403" data-attributes="member: 10412"><p>First, I just have to say:</p><p></p><p>I love 3rd Edition D&D. I love options. I love feats. I love skills, and skill tricks, and new tweaks and rules mechanics. I love exploring books, and reading new supplements. I'm a complete WotC whore. I have two shelves full of books literally sagging under the weight. I've played every level, XP by painful XP, up through 35th level. I've played epic rules. I regularly read forums like Enworld and Monte Cook, and enjoy reading the optimization forums on Wizards. I have absolutely nothing against powergaming or character optimization. In fact, I encourage it.</p><p></p><p>However, having said that, I have two rules in my games:</p><p></p><p>1. I play core rules for the players, only. PHB, DMG, MM. Period. Anything besides that is optional. My games invariably allow other rules in, but I do not allow ANY book carte blanche into my game. Players run new material by me first.</p><p></p><p>2. If something makes the game more work for me than it is fun, I'm done. I'm an adult. I love gaming, but I am not going to devote 20 - 30 hours a week designing combat encounters for superoptimized ubercombat machines.</p><p></p><p>The sweet spot for D&D is between 8th and 12th level. From there, though it varies according to the gaming group and the DM, the game eventually - in my opinion - flies apart. You start spending too much time, as the DM, developing combat encounters. I will never run an epic D&D game as anything other than episodically. In other words, a game of mine may go from 1st through 21st, and then play specific points of the story arc at 30th, 40th and 50th level. I love epic storylines, and challenging the gods themselves is AWESOME. I want players to have that kickass feeling of rubbing shoulders with gods, angels, devils and demons.</p><p></p><p>But the thought of running an epic D&D game week-to-week makes me want to stab out my eyes with a #2 pencil.</p><p></p><p>Decide what your limits are. Decide how much time you are willing to devote to the game. And stick to it. Draw lines, and tell your players that you want them to have a fun time, but the game has to be fun for everyone, and everyone includes you.</p><p></p><p>My advice? Reboot the game. Give them a few more sessions, but wrap up the story and retire present characters. Unless, of course, you can retire elements of the game without unraveling everything, but in my opinion, that rarely works.</p><p></p><p>In any case, you need to bone up and realize you can't be free and easy with what books, prestige classes and feats you allow in your game. You absolutely MUST set limits as a DM. It is not only your right, but your responsibility.</p></blockquote><p></p>
[QUOTE="molonel, post: 3368403, member: 10412"] First, I just have to say: I love 3rd Edition D&D. I love options. I love feats. I love skills, and skill tricks, and new tweaks and rules mechanics. I love exploring books, and reading new supplements. I'm a complete WotC whore. I have two shelves full of books literally sagging under the weight. I've played every level, XP by painful XP, up through 35th level. I've played epic rules. I regularly read forums like Enworld and Monte Cook, and enjoy reading the optimization forums on Wizards. I have absolutely nothing against powergaming or character optimization. In fact, I encourage it. However, having said that, I have two rules in my games: 1. I play core rules for the players, only. PHB, DMG, MM. Period. Anything besides that is optional. My games invariably allow other rules in, but I do not allow ANY book carte blanche into my game. Players run new material by me first. 2. If something makes the game more work for me than it is fun, I'm done. I'm an adult. I love gaming, but I am not going to devote 20 - 30 hours a week designing combat encounters for superoptimized ubercombat machines. The sweet spot for D&D is between 8th and 12th level. From there, though it varies according to the gaming group and the DM, the game eventually - in my opinion - flies apart. You start spending too much time, as the DM, developing combat encounters. I will never run an epic D&D game as anything other than episodically. In other words, a game of mine may go from 1st through 21st, and then play specific points of the story arc at 30th, 40th and 50th level. I love epic storylines, and challenging the gods themselves is AWESOME. I want players to have that kickass feeling of rubbing shoulders with gods, angels, devils and demons. But the thought of running an epic D&D game week-to-week makes me want to stab out my eyes with a #2 pencil. Decide what your limits are. Decide how much time you are willing to devote to the game. And stick to it. Draw lines, and tell your players that you want them to have a fun time, but the game has to be fun for everyone, and everyone includes you. My advice? Reboot the game. Give them a few more sessions, but wrap up the story and retire present characters. Unless, of course, you can retire elements of the game without unraveling everything, but in my opinion, that rarely works. In any case, you need to bone up and realize you can't be free and easy with what books, prestige classes and feats you allow in your game. You absolutely MUST set limits as a DM. It is not only your right, but your responsibility. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Dealing with powergamers
Top